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Mez Breeze
, currently based: Australia
Affiliated institution: Universirty of Southern California
http://mezbreezedesign.com/ + https://archive.mezbreezedesign.com/threadings/

Cite
X
Archive of Digital Art (ADA). “Mez Breeze – artist profile”. https://www.digitalartarchive.at/database/artists/general/artist/breeze.html. (retrieved 2026-02-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Mez Breeze artist profile}, url = {https://www.digitalartarchive.at/database/artists/general/artist/breeze.html}, urldate = {retrieved 2026-02-01}
About
Mez Breeze is an Australian artist renowned for their award-winning work in electronic literature, digital art, and experimental storytelling. A pioneering force in the net.art movement since the 1990s, Breeze has been at the forefront of integrating technology with narrative forms, creating works that challenge traditional storytelling methods. One of their notable contributions is the development of mezangelle, a hybrid language that blends elements of programming code with poetic expression.

Throughout their career, Breeze has been involved in the creation of many types of digital media, including Virtual Reality (VR) experiences, games, and interactive fiction. Their work often addresses the complexities of political and societal frameworks, the climate emergency, institutionalised power dynamics, and the fundamental importance of empathy and pedagogy. Notable projects include the time-bending game 2017 "All the Delicate Duplicates", the 2018 VR adventure "Perpetual Nomads", and the 2022 AI book "Por]TrAIts: AI Characters + Their Microstories".

In 2019, Breeze received the Marjorie C. Luesebrink Career Achievement Award, honouring their visionary work in electronic literature. The same year, their VR Microstory Series "V[R]ignettes" won the Queensland University of Technology's Digital Literature Award at the 2019 Queensland Literary Awards, then the "…world's richest digital literacy prize". In 2024, "_Prog[W]res[tle]_" was shortlisted for the Woollahra Digital Literary Award in the Digital Innovation category: this work offers a code-poetic perspective on pressing global issues [including the USA post-election crisis]. In October 2025, Mez's work "To Country" made the shortlists of both the 2025 Lane Cove Literary Awards Travel Story Prize, and the WAIG Women Writers Prize. "To Country" opens with this line: “The following is approximately 8% faulty, 15% fabricated, and 77% true.”

Breeze wears multiple hats as an educator, mentor, juror, and archivist to actively support the development and preservation of digital projects. They collaborate extensively and continue to influence the field through their exploration of synthetic environments and interactive projects. Their works are featured in collections worldwide, including The World Bank, Cornell's Rose Goldsen Archive, and the National Library of Australia. To explore Breeze's projects, please visit patreon.com/mezbreeze and mezbreeze.itch.io.
CV


________________________________________
Professional Summary

Mez Breeze is an Australian-based digital artist and writer whose innovative works span XR art, Virtual Reality (VR), Augmented Reality (AR) experiences, games, experimental storytelling, interactive fiction, and other genre-defying outputs. With degrees in Applied Social Science and Creative Arts and Writing, Mez has been a pioneering force in the net.art movement since the 1990s. She is renowned for creating "mezangelle," a unique language that blends code and poetry. Her projects are exhibited and taught worldwide, and she continues to push the boundaries of digital art and storytelling through immersive technologies.

________________________________________
Education

• Bachelor of Creative Arts and Writing: Distinction Grade, Wollongong University, 1995 – 2001
• Associate Diploma of Fine Arts: Distinction Grade, Illawarra Institute of Technology, 1993 - 1994
• Bachelor of Applied Social Science: Distinction Grade, Charles Sturt University Bathurst, 1987 - 1990

________________________________________
Professional Experience

Digital Artist and Writer
1995 – Present
• Net.Art Pioneer
o Instrumental in the formation of the net.art movement in the 1990s.
o Developed "mezangelle", a hybrid language combining natural language and code.
o Created numerous VR and AR experiences, games, and interactive narratives.
o Collaborated with leading technology companies and participated in international exhibitions and festivals.
Selected Projects and Exhibitions

1995
• "Through a Strainer" and "Bruised Living"
o Publication: Wollongong World Women Online
o Role: Writer and Artist
• "Men Under the Microscope"
o Exhibition: Part of the 1995 Dissonance Conference at the University of Newcastle
o Venues: Watt Space (Newcastle), Scape Gallery (Redfern), Project Contemporary Gallery (Wollongong)
o Role: Exhibiting Artist
• "Foot-In-Mouth"
o Publication: Figments 4
o Role: Writer
• Interviews and Reviews
o Interviewed: withTania Daniels for the "Layette Exhibition" by Tania Mastriani on Common Threads Radio for Women, 2Vox FM.
o Review: "Trans Exhibition" by Kath Woolf in Independent Music Monthly No.18.
o Interviewed: with Walter Brecely and Tania Daniels by Sean Moysey for "Thinking Art in Wollongong: Cultural Dissent Review" in Green Left Weekly.
o Review: the "Men Under the Microscope Exhibition" by Tim Ireland in Art Beat, Illawarra Mercury.

1996
• "Artistic Weapons License"
o Exhibition: Women in the Arts Exhibition, Long Gallery, University of Wollongong
o Medium: Mixed media installation
o Role: Artist
• "Sorrow Stories"
o Publication: Hecate: An Interdisciplinary Journal of Women's Liberation, Vol. XXII No.1
o Role: Writer
• "Disgruntled Book of Wizzdumb" (Extract)
o Publication: Digitarts
o Role: Writer
• "LinGUIdity Function"
o Collaboration with Gary Zebington
o Role: Co-creator

1997
• "Virtual Universe/Online Exhibition"
o Organization: Universal Companionship Organisation
o Role: Contributor
• "Where's Your Pocket Protector?"
o Exhibition: Online Exhibition at International Symposium of Electronic Art 97 (Chicago)
o Role: Participant and Contributor
• "Rigor Mortis Girls"
o Project: Fiction piece and image
o Platform: hauntings/doll yoko site
o Role: Writer and Artist
• "Quake-ing In My Boots: Examining Clan Construction in an Online Gamer Population"
o Publication: Cybersociology Magazine, Issue Two
o Role: Author
• "Examining Modernism & Dystopia in a Contemporary Context: A Case Study of the Film Strange Days"
o Publication: Media, Meaning, Communication & Culture, Volume 1
o Role: Author

1998
• "shot act.i.ON"
o Festival: International Festival of New Film in Split
o Role: Exhibiting Artist
• "Fleshistics"
o Publication: CTHEORY Multimedia; Digital Dirt (October 1998)
o Role: Artist
• "Attack of the CyberFeminists: The Art, Times and Genderings of VNS Matrix"
o Publication: Switch - Electronic Gender: Art at the Interstice
o Role: Author
• "mo[ve.men]tion"
o Review: trAce International Writing Community Journal
o Role: Writer
• Contributions to Online Zines
o Publications: Swallow Online Zine (Issues 7, 8, 9)
o Role: Writer and Artist

1999
• "Sky Scratchez"
o Design: Talan Memmott
o Text: mezflesque.exe/mez
o Publication: BeeHive Hypertext/Hypermedia Literary Journal, Volume 2 Issue 5
o Role: Writer and Collaborator
• "The Clone Alpha Project"
o Project: First installment of the Clone Alpha New Media Net.Art.Work
o Role: Creator
• "Agenda"
o Commissioned by: Experimenta Media Arts Online Gallery
o Role: Artist
• "Bodyssey"
o Collaboration with Gary Zebington
o Project: CD-ROM project seed funded by the Australian Film Commission
o Role: Contributor
• "Will the Real Mez Please Stand Up?...the net.Art & Cybertimes of mezflesque.exe"
o Interview: StreetPress, sp001
o Role: Interviewee
• "In the Age of the Online Female: To Game or Not to Game"
o Publication: trAce Opinion (NOW99, Nottingham's Festival of Arts)
o Role: Author

2000
• "Cloh!neing God N Ange-Lz"
o Exhibitions:
 MediaArtLab's Pro&Contra – MachineMachy, Russia
 d.ART 2000 program, Sydney
o Role: Artist
• "Angelz"
o Publication: frAme, The Culture & Technology Journal (Love in the Digital Revolution edition)
o Role: Writer
• "SO[U]L_[INTER]STICE"
o Project: trAce Solstice Project
o Role: Contributor
• Featured Artist in fineArt Forum
o Issue: Volume 14 Issue 8 (August 2000)
o Role: Artist
• "The Art of M[ez]ang.elle.ing"
o Feature: BeeHive Vol 3 Issue 4
o Role: Author

2001
• "mo[ve.men]tion"
o Exhibition: IV [Information Visualization] 2001 Digital Art Gallery, London
o Role: Exhibiting Artist
• "][ad][Dressed in a Skin Code"
o Exhibitions and Recognitions:
 Electronic Literature Organization's State of the Arts Symposium Gallery, UCLA
 ARTE.RED 2002 (Australia 20.02)
 D-Art 2002 (International Conference on Information Visualisation), London
 Future ForWORD 2002 Seattle Poetry Festival
o Role: Artist and Writer
• "The Art of M[ez]ang.elle.ing"
o Publication: Meanjin Forum (July 2001)
o Role: Author
• "Non Compos Mentis: Zen-Tripping the Non-Conference Circuitry"
o Feature Article: fineArt forum vol. 15 no. 05 (May 2001)
o Role: Author
• Articles and Discussions on Mezangelle
o Featured: in American Book Review (September/October 2001 issue) with articles by Beatrice Beaubien, McKenzie Wark, and Talan Memmott discussing mezangelle and meztexts.

2002
• "Viro.Logic Condition][ing][ 1.1"
o Presentation: Part of the lecture "Literature and Systems" by Florian Cramer at Goethe Institute Barcelona
o Role: Artist
• "Technological Sel][n.f][ection"
o Publication: perspektive magazine, Issue 42
o Role: Writer
• "Yes, but is it art?"
o Feature: The Courier Mail (February 8, 2002)
o Role: Subject of Article
• Interview in "Ingenium"
o Publication: Special issue of the Engineering Journal
o Editor: Franz Fischnaller
o Role: Interviewee

2003
• "][ad][Dressed in a Skin Code"
o Exhibition: +play engines+ as part of melbourneDAC, the 5th International Digital Arts and Culture Conference
o Role: Exhibiting Artist
• "Interferences: [Net.Writing] and the Practice of Codework"
o Publication: Electronic Book Review
o Role: Subject of Analysis
• "OPPO.S[able].I.T[humbs]ION!!"
o Publication: "Exe.cut[up]able statements: The Insistence of Code" by Florian Cramer in the Ars Electronica catalogue "Code: The Language of Our Time"
o Role: Featured Artist

2004
• "[net]blog to log][ah!rhythm]["
o Exhibitions:
 p0es1s Digitale Poesie / Digital Poetry Exhibition, Berlin
 Art of the Biotech Era, The Experimental Art Foundation, Adelaide Bank Festival of Arts 2004
o Role: Exhibiting Artist
• "Shutters of Defunct Meat"
o Performance: Ngara New Media Poetry Prize 2004, Sydney
o Role: Performer and Artist
• Essays in "p0es1s: The Aesthetics of Digital Poetry"
o Editors: Friedrich W. Block, Christiane Heibach, Karin Wenz
o Role: Contributor

2005
• "W[n]e[t]b.Wurks" Series
o Project: 1.1_:ID.Xor.cism
o Publication: SCAN | Journal of Media Arts Culture
o Role: Artist and Writer
• Collaborative Image-Poems with Peter Ciccariello
o Works: Online re-worked image-poems
o Role: Co-creator
• Mezangelle Examined in "Interzone"
o Author: Darren Tofts
o Publisher: Thames & Hudson
o Role: Subject of Analysis

2006
• "donnie_drive"
o Exhibition: NoLog via CrashTest
o Role: Exhibiting Artist
• "ID.Xorcism"
o Award: Italian Site Specific 2006 IndexPage Competition
o Role: Artist
• Interviewed for "Computational Literature"
o Lecture by: Florian Cramer at the MLA Convention, Philadelphia
o Role: Subject of Discussion

2007
• "cross.ova.ing ][4rm.blog.2.log]["
o Exhibition: cyber feminism past forward
o Role: Artist and Writer
• "Public Pages"
o Exhibition: Works engaging with text placement and public space
o Role: Contributing Artist

2008
• "Twitterwurking"
o Residency: New Media Scotland
o Role: Resident Artist
o Details: Produced poetry in the form of "tweets" using Twitter
• Poetic Game Interventions [V.1]
o Project: "Twittermixed Litterature" incorporating Twitter and World of Warcraft
o Featured in: Judy Malloy's "Electronic Authoring Software"
o Role: Creator
• "Augmentology 1[L]0[L]1"
o Project: A working manual discussing the formation and evolution of synthetic environments
o Role: Executive Editor
o Sponsored: Ars Virtua Foundation via the CADRE Laboratory for New Media

2009
• ARG Scripting for New Media Scotland
o Project: Alt-Winning ARG/Geolocative Project
o Role: Scriptwriter
o Details: Developed narratives integrating ARG elements
• "Wow: Emergent Media Phenomenon"
o Exhibition: Laguna Art Museum, California
o Project: 3rd Faction's /hug Project
o Role: Contributor
o Details: Explored themes and modding within the World of Warcraft game universe

2010
• "Sk(c)innamon"
o Project: Digital Illustration
o Award: Co-Winner of the 2010 Burton Wonderland Gallery, ACMI, Melbourne
o Judged by: Tim Burton
o Role: Artist
• "+OutsideUrDoor"
o Performance: Live Trans-Reality Performance Event at Inspace Gallery
o Role: Performer and Creator
o Details: Mixed reality performance using Twitter streams and in-game actions

2011
• "The Art of Hacking"
o Exhibition: Netherlands Media Art Institute
o Role: Exhibitor and Performer
o Project: "Error_in_Time(v.t_3)" exploring computer/human interfaces
• "The Dead Tower"
o Project: Interactive Narrative Experience (Co-developed with Andy Campbell)
o Platform: Digital exploration of storytelling
o Role: Co-creator and Writer
o Details: Blended visual art with immersive narrative
• Featured in GLI.TC/H 2011 Reader
o Publication: GLI.TC/H 2011 Reader
o Role: Contributor
o Details: Included codeworks and writings
• Discussed in "Understanding Representation" by Jen Webb
o Publication: SAGE Publications Ltd
o Role: Subject of Analysis

2012
• "The Transreal Political Aesthetics of Crossing Realities"
o Author: Micha Cárdenas
o Publication Year: 2012
o Role: Discussed Artist
• "New Directions in Digital Poetry"
o Author: C.T. Funkhouser
o Publication Year: 2012
o Role: Subject of Analysis
• Interviewee for "Digital Prohibition: Piracy and Authorship in New Media Art"
o Author: Carolyn Guertin
o Publisher: Continuum International Publishers
o Role: Interviewee

2013
• "#PRISOM"
o Project: Augmented Reality Game (Co-developed with Andy Campbell)
o Commission: International Symposium on Mixed and Augmented Reality
o Role: Co-creator, Lead Writer, Co-director and developer.
o Acclaim: Described as "…the digital equivalent of Orwell's 1984" by Dr James O'Sullivan

2014
• "ToSS (Terms of Service Static)"
o Project: Literary net.art piece commissioned for
o Commission: "Print error / Publishing in the digital age" (Curated by Alessandro Ludovico, 23 October 2012 – 07 April 2014, Jeu de Paume)
o Also Exhibited: "Ó̵̞͠O̸̮͠ͅP̷͔̊͝S̵̡̱̑.̵̻̯̏͘.̶̜́͛.̷̸͔̑ ̷ ̷ E̶x̸h̵i̶b̴i̴t̸i̶o̷n̵" (Curated by Julian Stadon, 10 December 2014)
o Role: Creator
o Details: Uses "mezangelle" hybrid language and corporate TOS extracts to critique privacy erosion, data retention, and the boundaries imposed on digital users
• "T[he]Issue: The Geospatial and Mixed-Locative Colonisation Act of 2014”
o Project: Faux-legal, mockumentary-like e-literature
o Commission: Julian Stadon and Furtherfield Gallery for the "Beyond the Interface" Exhibition (as part of the 2014 International Symposium on Mixed and Augmented Reality)
o Role: Creator
o Commentary:“Mez Breeze’s ‘T[he]Issue’, a terms of service like document that addresses disputes about ownership and rights of nonhuman / augmented bodies in cyberspace…puts the reader/spectator in the position of dreading the legalese…the characteristic Mezangelle “T[he]” in the title, which reminds us that cyberfeminists have been fighting to make virtual spaces hospitable to women for thirty years.” – Kathi Inman Berens

2015
• "Provocare: A multimedia verse thriller exploring female agency and violence against women"
o Project: A collaboration between Meg Vann (writer), Mez Breeze (interaction designer), Donna Hancox (Creative Industries Research Lead, QUT)
o Commission: Funded by Arts Queensland as part of “Queensland Writers on the International Stage” created by QUT and The Writing Platform
o Details: First work produced under the program, launched October 2015
• "Rumours of My Death" (#RoMD)"
o Project: an if:book Australia initiative exploring the future (and past) of the book
o Collaboration: Anna Maria Bunn (19th-century Australian novelist) and Mez Breeze (digital media/code-based poetry practitioner)
o Involvement: Part of a series of “literary match-ups” led by Simon Groth at if:book
o Details: Interrogates the value of the public domain, authorship, publishing history, and issues around resurrecting older texts
• "Glitch Poetics"
o Publication: Art Monthly #392
o Coverage: Features commentary by Nathan Jones on artists who use language disruption and code/play texts
o Mention: Showcases Mez Breeze’s “mischievous” net.art writing process, spotlighting how glitch aesthetics challenge user perceptions of media
o Details: Explores “failure” as a generative creative principle, with Mez Breeze’s work illustrating expansions of poetic form via digital interjections
• "Rule-guided Expression: Gender Dissent across Mediated Literary Works"
o Authors: K Allukian, M Carassai
o Publication: Ada: A Journal of Gender, New Media, and Technology (2015)
o Reference: Analyzes Mez Breeze’s “personal digital creolized idiom” Mezangelle
o Details: Positions “Mezangelle” as a software-oriented pidgin, embodying gender dissent and experimental code-based poetics

2016
• Rhizome Net Art Anthology
o Role: Invited Artist
o Details: Work included in a curated collection preserving significant net art
• MCV Pacific Women in Games
o Recognition: "Game Changers" Honorable Mention
o Role: Acknowledged for contributions to the gaming industry
• "The Patchwork Girl’s Daughters: Cyberfemininity, Hybridity, and Excess in the Poetry of Stephanie Strickland and Mez Breeze"
o Author: Sally Evans
o Publication: Contemporary Women’s Writing, Volume 10 Issue 1 (March 2016)
o Focus: Examines “cyberfeminine” bodies in hypermedia works by Mez Breeze and Stephanie Strickland
o Details: Highlights how “mezangelle” language embraces fluid, cyborgian embodiment and challenges traditional literary norms

2017
• "All the Delicate Duplicates"
o Project: Narrative Game (Co-developed with Andy Campbell)
o Role: Co-creator and Writer
o Commission: The Space Open Call Competition
o Selected Awards:
 Beta Version Finalist (2014) BBC Writersroom/The Space Prize for Digital Theatre
 Beta Version Official Selection (2015) Showcase Parallels Freeplay Independent Games Festival
 Beta Version Official Selection (2015) International Conference on Interactive Digital Storytelling
 Beta Version Official Selection (2015) Digital Writers’ Festival “New Kinds of Narratives” Event
 Beta Version Winner (2015) Tumblr Digital Art and Media Prize
 Beta Version Official Selection (2016) Electronic Literature Organization Conference
 Winner (2016) Game City Festival “Overall Best Game” Award
 Finalist (2017) Opening Up Digital Fiction Writing Competition
• "This Golden Stance"
o Project: VR Artwork
o Exhibition: Las Ranetas International Festival of Virtual Reality
o Role: Creator
o Collected: Museum of Other Realities

2018
• "Our Cupidity Coda"
o Project: VR Experience
o Role: Creator
o Awards:
 Finalist (2018) EX Experimental New Media Art Prize
 Official Selection (2018) The Electronic Literature Conference
 Shortlisted (2018) Opening Up Digital Fiction Prize
 Shortlisted (2018) Queensland Literary Awards for Digital Literature
• Collaboration with Microsoft, Samsung, and MasterpieceVR
o Project: "VR Influencers" Sustainability Initiative”
o Role: Participating VR Artist
o Details: Designed 3D models for a sustainable city using Windows Mixed Reality Headset
• "Perpetual Nomads"
o Project: VR Adventure within the "Inanimate Alice" series
o Role: Co-creator, Co-producer, Narrative Designer, Lead Writer.
o Awards:
 Beta Version Finalist (2017) Queensland Literary Awards (Digital Writing)
 Beta Version Honorable Mention (2017) Turn On Digital Literature Prize
 Shortlisted (2017) Opening Up Digital Fiction Writing Competition
 Winner (2020) Woollahra Digital Literary Award (Readers’ Choice Prize)

2019
• "V[R]ignettes"
o Project: VR Microstories Series
o Role: Creator
o Award: Queensland University of Technology Digital Literature Award
• Marjorie C. Luesebrink Career Achievement Award
o Role: Recipient
o Details: Honours visionary artists in electronic literature

2021
• NFT Culture Proof Team Collaboration
o Project: 32-day Blockchain Performance
o Role: Collaborator
o Details: Explored the intersection of blockchain technology and digital art

2023
• "[Por]TrAIts: AI Characters + Their Microstories"
o Project: AI Art Series
o Role: Creator
o Award: Second Place in the 2023 Loom Art Prize
o Achievement: Top seller on Itch.io in September 2022

2024
• The International Digital Media and Arts Association Wild Media Exhibition
o Project: "[Por]TrAIts: AI Characters + Their Microstories"
o Role: Exhibiting Artist and Speaker
o Event: International Digital Media and Arts Association Conference and Exhibition, Winona, Minnesota
• "Humidcity" Interactive Artwork
o Exhibitions:
 "Transforming Literary Places" (Tartu 2024 European Capital of Culture)
 Literary Festival Prima Vista 2024 "Futures Better and Worse" Event
 International Conference of the Science Fiction Research Association
o Role: Artist
o Details: Interactive work
• "Prog[W]res[tle]s" Interactive Project
o Role: Creator
o Details: Addresses late-stage capitalism, climate emergency, social media perils, and gender-based power imbalances
o Award: The 2024 Woollahra Digital Literary Award, Digital Innovation category (shortlisted)
• "BabyHex" Interactive Simulation
o Collaboration: With David Ciccoricco and Jacob Edmond (University of Otago)
o Role: Artist, Writer.
o Exhibited: The 2024 Electronic Literature Organization’s 2024 “(Un)linked” Conference Exhibition

________________________________________
Selected Professional Affiliations

• Advisor, Mixed Augmented Reality Art Research Organisation
• Editorial Board Member, Digital Journal Thresholds
• Co-founder, XR Artists Collective
• Senior Research Affiliate, Humanities and Critical Code Studies Lab
• Annual Digital Literature Judge, New Media Writing Prize (ongoing)
• Artistic Committee Member, Electronic Literature Organization Conference and Media Arts Festival (2024)

________________________________________
Selected Collections and Archives

• Duke University
o Developing a comprehensive career archive to be housed at the Rubenstein Rare Book and Manuscript Library (upcoming)
• Institutional Collections
 The World Bank
 Cornell's Rose Goldsen Archive
 National Library of Australia
 Museum of Other Realities
• PANDORA Archive
o The National Library of Australia has archived Mez's works for preservation and public access
• Rhizome ArtBase
o Works featured in the Rhizome Net Art Anthology

________________________________________
Selected Speaking Engagements and Lectures

• Artist Talk, iDMAa 2024 Conference and Exhibition
o Topic: "[Por]TrAIts" and AI in Digital Art
• Interview, IOTA Institute and Université Paris Panthéon-Sorbonne (2024)
o Focus: Immersive art and net art history
• Lecture, "Computational Literature" by Florian Cramer
o Event: Goethe Institute Barcelona (2002)
o Contribution: Featured work "Viro.Logic Condition][ing][ 1.1"
• Guest Essay, "Net.Wurking An Active Discourse: The Art & ][mezangelled][ Times of Net.Literature"
o Publication: Meanjin Forum (2001)
• Guest Speaker, E-Poetry 2007 Digital Poetry Festival
o Topic: "[net]blog to log][ah!rhythm]["
• Contributor, "The Future of Art: an Immediated Autodocumentary"
o Event: Transmediale Festival 2011, Berlin
o Role: Interviewee
• Conference Presentations
o Modern Language Association International Convention (2001)
 Subject of Paper: "Info Body Web: The Internet Poetry of Mez" by George Hartley
o Electronic Literature Organization's State of the Arts Symposium (2002)
o OZeCulture Conference, Melbourne (2001)


________________________________________
Additional Information

• Net Art Pioneer
o Helped form the net.art genre in the 1990s, known then as "net.art".
• Educational Impact
o Works are taught in academic curricula worldwide.
• Innovator in AI Art
o Pioneering projects integrating artificial intelligence and art.
• Collaboration with Tech Companies
o Partnered with Microsoft, Samsung, and MasterpieceVR on VR initiatives.
• Advocacy and Mentorship
o Active supporter of digital arts development and preservation.
o Serves as a teacher, mentor, and archivist.
• Academic Studies
o Subject of scholarly analysis in numerous academic papers and books.
• Awards and Recognitions
o Multiple awards for innovative work in digital literature and game design.



________________________________________
Technical Skills

• Creative Technologies:
o VR/AR Development
o XR Art
o VR Sculpting/Painting
o AI Art Creation
• Programming and Code Poetry:
o Mezangelle Language Creation
o Codework
o Knowledge of programming languages and markup languages
• Game Design and Development:
o Interactive Narratives
o Experimental Game Mechanics
o Collaborative Game Projects
o Narrative Design
o Production
• Digital Storytelling:
o Virtual Reality Literature
o Interactive Fiction
o Augmented Reality Narratives
• Project Direction and Production:
o Leading Collaborative Digital Art Projects
o Mentorship and Teaching in Digital Arts


Works
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News
Exhibitions & Events
Publications & References