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»Anna and Andy«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
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    • Performance
      • Computer performance
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      • multimedia performance
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    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
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    • Display
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        • BOOM (Binocular Omni-Orientation Monitor)
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        • lightbox
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      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
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      • multi touchscreen
      • plotter
      • scanner
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      • Video
      • Virtual Workbench
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      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
604
Information
Cite
X
Archive of Digital Art (ADA). “Lev Manovich - »Anna and Andy«”. https://www.digitalartarchive.at/database/general/work/anna-and-andy.html (retrieved 2009-22-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Lev Manovich - »Anna and Andy«}, url = {https://www.digitalartarchive.at/database/general/work/anna-and-andy.html}, urldate = {retrieved 2009-22-07}
Technology
Descriptions & Essays
ANNA is Anna Karenina. ANDY is Andy Warhol. ANNA AND ANDY uses Tolstoys novel as a script which drives a computer-generated re-creation of Warhol´s "Screen Tests." Interpretation (Lev Manovich, Los Angeles, 8.12.2000) ------------- ANNA KARENINA. This heroine of Lev Tolstoy's great nineteenth century novel exemplifies the modern idea about the emotional depths of psyche. ANDY WARHOL. About a hundred years later this American artist visualizes a new understanding of a subject. She is defined not by emotional depths but by her media surfaces, by her response to media machines of photography, film and television. SCREEN TESTS. In the mid-1960s Warhol films dozens of Screen Tests. He positions regulars and visitors to Factory in front of a movie camera and films them, one by one. They don't speak or move, just face the camera. It is as though Warhol attempts to rob the subjects of their subjectivity by making them face the disinterested camera. PATTERN MATCHING. Anna and Andy uses one of the most basic computer algorithms: pattern matching. Since the 1950s, the military have used computer pattern matching to monitor various communications. In particular, during the Cold War, the U.S. used computers (or at least, tried) to monitor Russian media, radio, and other communications. (It is believed that today a massive international project Echelon coordinated by the U.S. uses networks of computers to monitor global communications in mass for particular keywords as specified by various agencies involved.) The same techniques makes possible search and replace commands of all computer software, such as Microsoft Word, as well as Web search engines. ANNA AND ANDY. The project uses the same computer techniques to scan the complex text of Anna Karenina for a set of keywords. Whenever any of the keywords is encountered, the face animation in the right window advances to a different image. In this way, the emotional content of the novel is used as data which brings to life still face images. The computer program extracts the passions of Anna to bring to life a subject robbed of emotional depth by modern media machines.
Literature