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»Archeology of a Mother Tongue«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
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    • hypermediacy
    • illusionary
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    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
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    • Database Art
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      • virtual reality
        • 360° virtual walktrough
    • Nano Art
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    • robotics
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    • ART AND SCIENCE
      • algorithm
      • anthropology
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      • artificial intelligence
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      • emergence
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      • geography
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      • library
      • light
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        • body
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        • easel painting
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        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
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        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
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      • multi touchscreen
      • plotter
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      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
658
Information
Cite
X
Archive of Digital Art (ADA). “Toni Dove - »Archeology of a Mother Tongue«”. https://www.digitalartarchive.at/database/general/work/archeology-of-a-mother-tongue.html (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Toni Dove - »Archeology of a Mother Tongue«}, url = {https://www.digitalartarchive.at/database/general/work/archeology-of-a-mother-tongue.html}, urldate = {retrieved 1970-01-01}
Technology
Installation Requirements / Space
size is variable
Installation Requirements / Space
The screen size is variable but was designed to be shown at cinema scale for an audience. It was accompanied by scrim columns that triggered slides of the characters so that they appeared to break loose from the screen as dimensional entities. This was an optional addition to the piece and required 3 slide projectors and a dissolve unit.
Installation Requirements / Space
An experimental VR piece created with Michael Mackenzie at the Banff Centre for the Arts as part of the Art and Virtual Environments seminar.
It ran on an SGI Onyx computer with a reality engine programmed with proprietary software created for the piece. Sound and master show control programs ran on a Next machine with a sound card using Max software. A Polhemus tracking device located in a small plastic camera allowed a viewer "driving" the piece for an audience to look around and navigate the virtual space. A power glove allowed the viewer to touch objects in the virtual space to trigger narrative events.
Descriptions & Essays
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer graphics, laser disk video and slides with interactive sound which takes approximately forty minutes to experience. As a viewer you navigate the piece with a small plastic camera that allows you to "look" around the spaces and a glove that allows you to start and stop and to touch objects. In the first segment, a dream sequence, touching an animated figure takes you through a path in the architecture which has a narrative segment attached to it. You are in the point of view of the Coroner, one of the two main characters. It is her dream - a memory (forgotten in waking life) of being adopted as a child from the city to which she is returning to investigate the murder of a child. There are three environments. The first (the dream) is based on a Piranesi prison drawing, the second is a human ribcage that functions as the transport plane which brings the Coroner to the city . In this second environment orienting your virtual body in the space causes you to collide with invisible planes. These become cloud banks that trigger sections of narrative and bleedthrough memories of a child, the violinist, who has been murdered. The third environment is a copper wire hand. The hand is a short term memory construct built by the Pathologist,the other main character, who is overwhelmed by memory and can't function in the present. The objects in the hand are memories - some are of forensic details of the autopsy of the child and tell the story of her life in the city. The skull, with its wireframe brain inside, is the Pathologist's longterm memory. When you touch these objects they grow large and you enter them, moving around while you hear accompanying sections of narrative.
Literature
Dove, Toni and Michael Mackenzie. »Archeology of a Mother Tongue.« In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod. Banff, Canada: Banff Centre for the Arts, 1996.
Exhibitions & Events