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»Fields of Origin«
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© Lila Moore; NEXT NATURE / juried poster exhibition, I-Node of Planetary Collegium, 2015

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
    4600
    Information
    Cite
    X
    Archive of Digital Art (ADA). “Lila Moore - »Fields of Origin«”. https://www.digitalartarchive.at/database/general/work/fields-of-origin.html (retrieved 2021-24-09). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Lila Moore - »Fields of Origin«}, url = {https://www.digitalartarchive.at/database/general/work/fields-of-origin.html}, urldate = {retrieved 2021-24-09}
    Technology
    Descriptions & Essays
    Lila Moore 15-09-2021
    Fields of Origin
    NEXT NATURE / juried poster exhibition, I -NODE of Planetary Collegium 2015
    By Lila Moore

    Novel forms and ideas arise unexpectedly from unknown or previously unsuspected origin. Being new and full of mysterious possibilities, they could impact consciousness, nature and culture, similar to viral memes and bacteria. Their revolutionary traits may periodically pose a threat to the dominant order, hence, they get tracked down and uprooted to stop them from spreading. Yet, their point of origin, embedded in morphic fields, retains their memory and formula. Hidden within the recesses of space-time, they await for as long as it may take for a morphic resonance, a signal that will herald their next manifestation in nature.

    The Wandering Jew poses a threat to civilisation with his anarchic disregard of boundaries. Although elevated to the status of a world reformer and artistic nobility in Gostav Courbet's Meeting and other works, the transformed outsider was publicly ridiculed. Prevalent in European folklore, the archetype has been associated with supernatural creatures that dwell in the twilight zone between reality and magic, the visible and invisible, the mortal and immortal. The golden plover, shown in the poster, according to a Lancashire tradition, embodies the Wandering Jew with its eerie whistling that strikes fear in the human heart. Resembling migrating birds, he was doomed to wander endlessly. The unnaturalness of his wanderings corresponded with all other abnormal births and entities which betrayed their master-maker and manipulated their initial design.

    Nowadays wandering has taken a different route. It has been reformed by the wandering quality of the Internet. Through virtual, vegetal and noetic technologies, wandering is spreading to the unregulated field of consciousness where the alien, mystic and visionary transmute with nature.
    The golden plover inspired the concept of The Guinness Book of Records as the faster game bird in Europe. It became associated with extraordinary achievements that exceed conventional capacities. The bird as a metaphor of unlimited abilities and flights of the imagination corresponds, in this visual depiction, with Hypnos' wings of the mind. The divine generator of altered state of consciousness is syncretically positioned by a reference to a monolith (2001: A Space Odyssey).

    The woman's selves offer the elixir of the soul in a ritual that activates odysseys in fields of photons, memory, and impulse. The jars are ancient but the liquid inside them evolves the structures of realities as the screens that bind them disintegrate. Free to flow everywhere, the cybernetic monoliths of evolution beckon in the field to the wanderers.


    References
    Ascott, R, 2006. 'Technoetic Pathways toward the Spiritual in Art: A Transdisciplinary Perspective on Connectedness, Coherence and Consciousness', Leonardo, Vol. 39, No. 1, pp. 65-69.
    Deren, M. 1946. An Anagram of Ideas on Art, Form and Film, New York: The Alicat Book Shop Press.
    Newall, V. 2013. The Jew as a Witch Figure. In: Newall, V. (Ed). The Witch Figure: Folklore Essays by a Group of Scholars in England Honouring the 75th Birthday of Katharine M. Briggs, London, Boston: Routledge & Kegan Paul, pp.95-124.
    Sheldrake, R. 2011.The Presence of the Past: Morphic Resonance and the Habits of Nature, London: Icon Books Ltd.
    Yuen, K.W., Westfahl, G., Kit-sze Chan, A. (Eds). Globalization, Science Fiction, and the Cybernetic Revolution. Hong Kong: Hong Kong University Press.


    Fields of Origin was originally published in Next nature, Juried Poster Exhibition, I- Node of Planetary Collegium of Plymouth University. A-Club Publication: Athens, Greece, 2015, 2 pp.

    Moore, Lila (2015). Fields of Origin. In Karoussos Katerina (Ed.). Next nature, Juried Poster Exhibition, I- Node of Planetary Collegium of Plymouth University. Athens, Greece: A-Club Publication.
    Lila Moore: Fields of Origin, 15-09-2021, in: Archive of Digital Art
    Literature