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»GFP Bunny«
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© Eduardo Kac

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Eduardo Kac - »GFP Bunny«”. https://www.digitalartarchive.at/database/general/work/gfp-bunny-1.html (retrieved 2021-30-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Eduardo Kac - »GFP Bunny«}, url = {https://www.digitalartarchive.at/database/general/work/gfp-bunny-1.html}, urldate = {retrieved 2021-30-11}
Technology
Method
GFP Bunny' comprises the creation of a green fluorescent rabbit, the public dialogue generated by the project, and the social integration of the rabbit. GFP stands for green fluorescent protein. Alba the bunny was created with EGFP, an enhanced version (i.e., a synthetic mutation) of the original wild-type green fluorescent gene found in the jellyfish Aequorea Victoria.
Descriptions & Essays
Eduardo Kac 05-04-2022
As a transgenic artist, I am not interested in the creation of genetic objects, but on the invention of transgenic social subjects. In other words, what is important is the completely integrated process of creating the bunny, bringing her to society at large, and providing her with a loving, caring, and nurturing environment in which she can grow safe and healthy. This integrated process is important because it places genetic engineering in a social context in which the relationship between the private and the public spheres are negotiated.
-Eduardo Kac
Eduardo Kac: GFP Bunny, 05-04-2022, in: Archive of Digital Art
Literature
Kac, Eduardo. Biopoetry. Berlin: AcquAvivA, 2016.
Kac, Eduardo. »Biopoetry.« http://www.ekac.org/biopoetry.html.
Eikmeyer, Robert.. "Eduardo Kac : Interview", published in the book Face/off – Body Fantasies. 1 th ed.Frankfurt: Keller, Christoph, 2004.
Ottinger, Didier. Rabbit Remix. Exhibition catalogue, Rio de Janeiro: Laura Marsiaj Arte Contemporânea, 2004.
Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT Press, 2003.
Nadarajan, Gunalan. »Spectres of the Animal: The Transgenic Works of Eduardo Kac.« In The Eighth Day: The Transgenic Art of Eduardo Kac, edited by Sheilah Britton and Dan Collins, 44-50. Tempe: The Institute for Studies in the Arts, Arizona State University, 2003.
Lynch, Lisa. »Trans-Genesis: An Interview with Eduardo Kac.« New Formations , no. 49 (Spring 2003): 75-90.
Kac, Eduardo. »GFP Bunny.« Kunstforum 158 (January-March 2002): 46-57.
Popper, Frank. »The Transgenic Art of Eduardo Kac.« Artpress 276 (February 2002).
Beiguelman, Giselle. »A coelhinha e a bioarte.« http://www.ekac.org/beiguelmanweb.html.
Bruckmayr, Dietmar. »Takeover.« In Takeover: Who´s doing the Art of Tomorrow / Wer macht die Kunst von Morgen?, edited by Gerfried Stocker and Christine Schöpf. Vienna, New York: Springer, 2001.
Baker, Steve. »Animal Rights and Wrongs.« Tate Magazine , no. 25 (Autumn 2001): 42-47.
Allmendinger, Ulli. »One small hop for Alba, one large hop for mankind.« NY Arts Magazine 6, no. 6 (June 2001).
Eskin, Blake. »Building the Bioluminescent Bunny.« ARTnews 100, no. 1 (2001): 118-119.
Allmendinger, Ulli. »One small hop for Alba, one large hop for mankind.« NY Arts Magazine 6, no. 6 (June 2001).
Gessert, George. »Art is Nature.« Art Papers (March/April 2001): 16-19.
Müller-Jung, Joachim. »Hasengrün - Die Gentechnik und ihre Symbole.« Frankfurter Allgemeine Zeitung (January 13th 2001).
Newitz, Annalee. »Biopunk.« San Francisco Bay Guardian , no. 8 (August 2001).
Silverberg, Robert. »The Case of the Phosphorescent Rabbit.« Asimov's Science Fiction 25, no. 9 (September 2001).
Bec, Louis. »Le lapin fluorescent. Bunny GFP. Interdit de Visite.".« http://www.ekac.org/emailbec.html.
Kasprzak, Michelle. »GFP Bunny.« http://www.digibodies.org/online..
Reed, Shona. »Interview with Eduardo Kac.« http://www.ekac.org/genointer.html.
Becker, Carol. »GFP Bunny.« Art Journal 59, no. 3 (Fall 2000).
Cook, Gareth. »Cross hare: hop and glow.« Boston Globe (September 2000): A01.
Andrews, Lori. »ART -- WEIRD SCIENCE.« Chicago Magazine (August 2000): 22,24.
Capucci , Pier Luigi. »Alba, arte transgenica, arte del vivente.« Noema - Tecnologie e Societá (2000).
Bonet, Josée. »Alba a posé un lapin à AvignonNumérique.« Vaucluse Matin (June 2000): 3.
Batailler, Virginie. »L'éthique en question autour d'un lapin fluo.« La Provence (June 2000): 4.
Capucci, Pier Luigi. »Le forme del vivente.« D'ARS , no. 163/164 (December 2000): 19-21.
Diez, René. »Une décision scientifique pose un lapin à Avignon.« Midi Libre (June 2000): 8.
Fillion, Odile. »Entretien avec Eduardo Kac.« Le Monde Interactif (December 2000).
Galus, Christiane. »Les animaux fluorescents fascinent chercheurs, artistes et militaires.« Le Monde (October 2000): 1,29.
Machado, Arlindo. »Por un Arte Transgenic.« De la Pantalla al Arte Transgenico (2000): 253-260.
Manier, Jeremy. »Art Takes a Genetic Engineering Leap.« Chicago Tribune , no. 19 (September 2000): Section 2, p.3.
Exhibitions & Events