Hardware
· Silicon Graphics 320 VGXT · Polhemus 3D (Magnetischer Folgesensor)
· Videoprojektor
· Plexiglaskugel auf einem Sockel
· augenförmiger Ball
Software
· SOFTIMAGE, eigens entwickelte Software in C The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual representation.
This work is constituted by a circular projection screen, a hand-held interface which has the form of an eyeball, and a transparent sphere with a hole, into which the viewer can insert this interface outside, the transparent sphere is represented as a virtual eye on the projection screen. When entering the sphere, the viewer enters the virtual eye through its iris and sees a computer-generated 3D tableau which is located within its virtual interior. This tableau is iconographically related to a Hungarian folk art tradition that created miniature religious scenes in glass bottles. It also embodies many objects and references to earlier works by Agnes Hegedûs, so constituting within the virtual eye a retrospective memory space.
(A. Hegedüs)
Hegedüs, Agnes. »My Autobiographical Media History - Metaphors of Interaction, Communication
and Body Using Electronic Media.« In Women, Art and Technology, edited by Judy Malloy. Cambridge, MA: MIT Press, 2003.
Blase, Christoph and Margaret Morse. Hardware, Software, ARTwear. Ostfildern-Ruit: Hatje Cantz, 1998.
Schwarz, Hans-Peter. »Retroactive and Interactive Media Art. On the Works of Agnes Hegedüs.« In Agnes Hegedüs – Interactive works, Kunst und Ausstellungshalle der Bundesrepublik Deutschland Bonn, edited by Agnes Hegedüs and ZKM Karlsruhe. : ZKM Karlsruhe, 1995.
Hegedüs, Agnes. »Der entkörperte und wiederverkörperte Leib.« Kunstforum International: Die Zukunft des Körpers I 132 (November 1995 - Januar 1996 1995): 168-171.
Klotz, Heinrich and ZKM Karlsruhe, ed. MultiMediale 3. Karlsruhe, DE: ZKM Karlsruhe, 1993.