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»Jack and Jill«
Light Box

© John Klima

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3395
Information
Cite
X
Archive of Digital Art (ADA). “John Klima - »Jack and Jill«”. https://www.digitalartarchive.at/database/general/work/jack-and-jill.html (retrieved 2016-19-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {John Klima - »Jack and Jill«}, url = {https://www.digitalartarchive.at/database/general/work/jack-and-jill.html}, urldate = {retrieved 2016-19-01}
Technology
Software
Visual Basic
Descriptions & Essays

enter project here:

artport.whitney.org

Scroll down to the bottom of the code to launch its results.

Commissioned by the Whitney Museum

ADA Editor 16-06-2015
Comment Golan Levin:
"The similarity between computer code and declarative poetry has been noted before, but John's work makes this more clear than ever. I like the fact that the piece 'updates' the nursery rhyme, both socially and computationally. I also admire how tight the connection is between its functionality and its narrativity. I haven't used BASIC in about 20 years (gulp!) -- it's also interesting to reconnect with a language I haven't used in so long -- a bit like encountering a long-lost friend and sensing the ways in which we've grown apart."
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Camille Utterback:
"Your code had me laughing hysterically. I knew someone would approach this project as a 'writing' project as well as a coding project, but you succeeded beyond anything I could have imagined. I've taught Lingo to artists at NYU (as you know) and my students occasionally send me 'lingo poetry' where they write functional code with a second literary 'read' as you have done. I think I get these poems from them because when I introduce the logic of code structures, I do it the other way around -- 'If (it's raining out) then bring your umbrella' etc.

I once 'coded' a persistent difficulty I was having in life as follows:

while(true){
procrastinate
}

For those of you reading this who don't code -- this is an infinite loop calling a procrastination function. The condition which makes the loop repeat is always true, so there's no way to stop procrastinating -- ever.

I sent this code to a colleague explaining my dilemma (Geoff Smith for those of you who know him) and he proposed what he described as a simple, though unconventional solution:

define TRUE FALSE
define FALSE TRUE

Redefine truth, and I never get stuck procrastinating . . . "
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Scott Snibbe:
Great Piece! Even though there were no sound calls in your code, I heard a happy tune with occasional thumps of the feet of Kong in the distance. It is really eerie, actually, to see this videogame with no sound -- it's like a silent film, but the characters are in color. The period costumes of the actors also fit perfectly this silent film metaphore. Lots of rich associations here. For those of us that grew up with these games, they live on in our minds with a life of their own, so it makes sense that we can no longer control the movements of the characters, but that they have their own desires and impulses. I'm curious how those that don't know the cultural reference would see the work? Your code is terrifically expressive -- it's a combination of narrative and social psychology and greatly adds to the richness of this work.
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Martin Wattenberg:
"The choice of Visual Basic is rare among artists, and using it for this game-inspired artwork is a nice touch, a bit like creating a whimsical sculpture out of corporate cubicle walls. In skilled hands VB can be unusually close to English, which is ideal for this assignment. This pseudo-game is playful and fun, yet also is a miniature "complex system," representing one of the deepest forms of interactivity."

John Klima: "Martin says quite rightly that VB is a rare choice among artists, and I've always wondered why that is. True, it is not cross-platform, as Java (usually) is. But BASIC is, in my mind, the most natural of programming languages. Java seems to be the de-facto language for code artists, particularly net-sters. Other than its cross-platform capabilities and its admittedly outstanding networking, it eats the CPU for lunch and manages memory worse than I manage my bank account, which is to say, poorly. It has all the punctuation of C and none of the terseness that C pointers afford. I've programmed plenty in C, been doing BASIC since I was 12, even wrote a thing or two in Pascal, and now I have been working a lot with Java, precisely because of the cross-platform function it allows. I must say it has been an astonishingly annoying experience. A simple A* pathfinding algorithm that completes in a few milliseconds in C or BASIC, often takes ava several seconds to complete. Why is it when i say "foo = new bar;" three times in Java, the second performs worse than the first and the third barely performs at all? According to the docs, I should be able to trash and re-use "foo" without a care in the world, because java handles all the garbage collection for me. No thanks, i'll take my own trash to curb, 'cause then I know it hasn't been scattered all over the driveway while the garbage man chats up my 14-year-old daughter. Not trying to start a code war here, nothing could be less interesting, but the general assumption about artists is such that we are not so great at the kind of things that programming requires. So it stands to reason that artists would gravitate to the language that reads the most like plain English. Instead we have the java (and C) faction on one side and the Flash (and Lingo) camp on the other, where in my mind BASIC is just what the doctor ordered. BASIC is as powerful and as fast C (with only a very few exceptions) and as easy to use as lingo, perhaps easier as it doesn't try to hide itself behind "timelines" and other functional abstractions that tend to get in the way of getting the real work done."
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Martin Wattenberg:
"The choice of Visual Basic is rare among artists, and using it for this game-inspired artwork is a nice touch, a bit like creating a whimsical sculpture out of corporate cubicle walls. In skilled hands VB can be unusually close to English, which is ideal for this assignment. This pseudo-game is playful and fun, yet also is a miniature "complex system," representing one of the deepest forms of interactivity."
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Artist John Klima uses a programming technique called constants to make typically cryptic code readable. Jack and Jill is based on the original Jack and Jill rhymes, but it is not only a source code story, it is executeable. You can even program their behaviors. Are you a feminist or a chauvinist? How alluring is that pail? Source code as poetry and poetry as program.
ADA Editor: Jack and Jill, 16-06-2015, in: Archive of Digital Art
Literature
Ryan, Marie-Laure. »Looking through the computer screen: Self-reflexivity in net.art.« In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
Paul, Christiane. »CODeDOC II: curator's statement.« http://www.aec.at/CODeDOCII.
Paul, Christiane. »Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art.« http://www.artbrain.org/neural-networks-vs-computer-networked-environments-cognition-and-communication-in-digital-art/ [21.10.2014].
Mirapaul, Matthew. »Secrets of Digital Creativity Revealed in Miniatures.« The New York Times (September 16 2002).