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»Liquid_Eden: The Discreet Paradise of Networks«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Stephanie Owens - »Liquid_Eden: The Discreet Paradise of Networks«”. https://www.digitalartarchive.at/database/general/work/liquid-eden-the-discreet-paradise-of-networks.html (retrieved 2022-08-03). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Stephanie Owens - »Liquid_Eden: The Discreet Paradise of Networks«}, url = {https://www.digitalartarchive.at/database/general/work/liquid-eden-the-discreet-paradise-of-networks.html}, urldate = {retrieved 2022-08-03}
Technology
Descriptions & Essays
Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to convey a sense of tension between form and content, raw material and human intervention. Often the garden is a stage for human action, its contrived rhythms and regular lawns convey the will of someone no longer present. In this sense the garden is a system, artifice and theatrical space that always anticipates its user and betrays the actions of those who have come before. In the same way that we can read the patterns of landscapes as the evidence of human intention, Liquid Eden seeks to visualize the collective mark of networked communication. It is conceived as a dynamic, living landscape that makes people and their online presence the vital material in creating its form. The installation exists as two large-scale, networked projections of two single, white lilies onto a pair of Baroque panels. The lilies are entirely controlled by online users whose interaction with the lilies is immediately reflected in the physical installation. Over the course of the exhibition, the lilies are systematically destroyed by the cumulative actions of visitors to the project Web site, forming a luminous animation in perpetual erosion. If at any time there are no online users interacting with the images, the eroded lilies to slowly regenerate back to their original state. As witnesses to this cycle of life and disintegration, viewers who stand in proximity to the installation see the remote interaction of anonymous others, typically invisible in everyday use of the Web, made visible. With the sense that someone is intentionally transforming their immediate surroundings, viewers of the installation experience the project as a kind of threshold architecture where the presence of others, layered in time, has an impact on the way they understand and interpret to their relationship to public space. (Stephanie Owens)
Literature
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Huhtamo, Erkki. »What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming.« In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Huhtamo, Erkki. »On the Origins of the Virtual Museum.« In Museums in a Digital Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
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Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
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Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Huhtamo, Erkki. »Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility.« In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
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Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
Damer, Bruce. »The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0.« Leonardo 31, no. 5 (1998): 389-392.
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Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
Exhibitions & Events