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»Machines & Souls«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Paul Friedlander - »Machines & Souls«”. https://www.digitalartarchive.at/database/general/work/machines-souls.html (retrieved 2010-26-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Paul Friedlander - »Machines & Souls«}, url = {https://www.digitalartarchive.at/database/general/work/machines-souls.html}, urldate = {retrieved 2010-26-10}
Technology
Installation Requirements / Space
A spinor has the peculiar property that if you rotate it through 360 degrees, it returns not to where it started but becomes the negative of itself. Continuing to rotate it through another 360 degrees will restore it to itself. group of 8 individual pieces, mixed media ~ 1.5 x 1.5 x0.75 metres.
Wave Function

Whilst researching the problem of 3D projection, I made a serendipitous discovery, which has become the subject of numerous light sculptures both small and large. You can download a video of me playing with a hand held version of this invention. The work on show is based on the small hand held light sculpture. The name of this particular piece, Wave Function, refers to the central idea in quantum mechanics first introduced by Schrodinger. The discovery of the wave function leads us inevitably towards a view of reality that cannot be consistent with a classical notions of what it means to exist.
Vibrating waveform, mixed media, ~ 0.75 x 0.75 x 0.75 metres.
There is still a physicist in me yearning to understand. The final piece, Abstract Cosmology, is concerned with a physics conjecture of my own. The artwork is the next step on from my earlier installation, Timeless Universe. It is a hybrid bringing together my interest in cosmology, computer programming and kinetics.
Descriptions & Essays
maquinas&almas - machines&souls "The fairest thing we can experience is the mysterious. It is the fundamental emotion which stands at the cradle of true art and true science". Albert Einstein Curated by Art Futura, at Reina Sofia Museum, Madrid 26 June - 13 October 2008 The earliest piece, Enigma of Light, was conceived while still at Art College. I work with light and its transformation as it passes through transparent media. The softly changing chromatic light moves in a timeless everchanging flow. In choosing a name I recalled what Einstein described as his happy thought of trying to imagine what it would be like to fly along beside a light wave keeping abreast of the waves as he moved. This was his inspiration for the discovery of the Special Relativity. He realised if he moved with the light waves time would cease to exist. From the moment he joined the light on its journey until when he again parted company with the light, no time would pass, and even if the light was going on a great journey, between stars or galaxies, still no time would pass. While for other observers, in different frames of reference, aeons would pass; to Einstein his journey would occur in an instant. Acylric forms and chromatic light, 2.4 metres x 1.2 x 0.2 metres. Spinors Central to the practice of kinetic art is the development of new media and techniques. Some years after leaving art college, I decided to invent works that were three-dimensional moving light projections. The Spinors were a first step in this direction. They are illuminated with chromastrobic light, light that changes colour faster than the eye can see. Their appearance is a result of the interaction between their form and the light illuminating them. They take their name from the spinor, an entity that first emerged as a purely mathematical concept but soon became a fundamental ingredient first in Dirac's version of quantum mechanics and later in all particle physics dealing with spin. A spinor has the peculiar property that if you rotate it through 360 degrees, it returns not to where it started but becomes the negative of itself. Continuing to rotate it through another 360 degrees will restore it to itself. group of 8 individual pieces, mixed media ~ 1.5 x 1.5 x0.75 metres. Wave Function Whilst researching the problem of 3D projection, I made a serendipitous discovery, which has become the subject of numerous light sculptures both small and large. You can download a video of me playing with a hand held version of this invention. The work on show is based on the small hand held light sculpture. The name of this particular piece, Wave Function, refers to the central idea in quantum mechanics first introduced by Schrodinger. The discovery of the wave function leads us inevitably towards a view of reality that cannot be consistent with a classical notions of what it means to exist. Vibrating waveform, mixed media, ~ 0.75 x 0.75 x 0.75 metres. There is still a physicist in me yearning to understand. The final piece, Abstract Cosmology, is concerned with a physics conjecture of my own. The artwork is the next step on from my earlier installation, Timeless Universe. It is a hybrid bringing together my interest in cosmology, computer programming and kinetics. I believe causality in certain circumstances operates from future to past. The future, the present and the past are tied together in a subtle interdependence. The effects of the future on the past are mostly elusive and hard to detect. But at the moment of creation, in the absence of any other influence and with nothing preceding it, retrocausality predominates. This remains for now an abstract idea. It needs careful study. I hope I will inspire mathematicians and physicists to reflect. We need radical thinking, a fresh direction, and a willingness to consider what might otherwise be thought impossible. Only then will cosmology throw a clear light on our origin, the nature of time and just possibly, on how the mind operates. Group of three individual pieces, mixed media with five video projectors, ~ 6 x 6 x 6 metres.
Literature