»Making of Eve Clone II«
Light Box


© https://linpeychwen.com/making-of-eve-clone-ii/; Media: Interactive Installation, 3D Animation, Facial Recognition System, Mobile Phone, and Screen
Dimensions: Depends on exhibition site
Year: 2020
Keywords
Information
Lin Pey-Chwen >
»Making of Eve Clone II«, 2020 - 2020
Co-Workers & Funding:
Sheng-Chieh Wang, Chin-Hsiang Hu/ Lin Pey-Chwen Digital Art Labhttps://linpeychwen.com/making-of-eve-clone-ii/
Technology
Display
Media: Interactive Installation, 3D Animation, Facial Recognition System, Mobile Phone, and ScreenDimensions: Depends on exhibition site
Year: 2020
Descriptions & Essays
pey-Chwen Lin 12-11-2021
“Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience participation. From a distance, the artwork resembles a 2D print, but after getting closer, one discovers that the face of Eve Clone is a protruding three-dimensional shape, with her eyes blinking constantly to entice the audience. When viewers stand in front of the mobile phone, they will be surprised to find that the facial expression of Eve Clone is exactly the same as their own expression on the mobile phone screen, as if Eve Clone is undertaking an experimental process of imitating humans, learning from humans, and replicating human emotions. While “Making of Eve Clone I” represents how Lin created the body size and skin cortex of Eve Clone, “Making of Eve Clone II” is an advanced project that attempts to imitate human facial expressions and emotions, re-presenting how technology possesses the desire to create artificial life and an artificial intelligence with emotions.
pey-Chwen Lin: Making of Eve Clone II, 12-11-2021, in: Archive of Digital Art “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience participation. From a distance, the artwork resembles a 2D print, but after getting closer, one discovers that the face of Eve Clone is a protruding three-dimensional shape, with her eyes blinking constantly to entice the audience. When viewers stand in front of the mobile phone, they will be surprised to find that the facial expression of Eve Clone is exactly the same as their own expression on the mobile phone screen, as if Eve Clone is undertaking an experimental process of imitating humans, learning from humans, and replicating human emotions. While “Making of Eve Clone I” represents how Lin created the body size and skin cortex of Eve Clone, “Making of Eve Clone II” is an advanced project that attempts to imitate human facial expressions and emotions, re-presenting how technology possesses the desire to create artificial life and an artificial intelligence with emotions.
Literature

Dr. Turner, Ming. »Visualizing post-human and cybersexuality: Lin Pey-Chwen and the Eve Clone Series.« East Asian Journal of Popular Culture 2, no. 2 (2016): 227-245.

Kuang-ying Kuo, Gwen. »From Pupa to Eve Clone: Lin Pey-Chwen Empowering Feminity.« Taiwan Digital Art and Information Center (2014).
Tseng, Jane. »The Birth of Eve Clone - Technological Satire of a Genetic Reproduction Laboratory.« Art Appreciation (2011): 61-63.

Chih-Yung, Chiu. »God’s Will or Human Desire: The Irony and Criticism in Lin Pey-Chwen’s Eve Clone series.« https://www.academia.edu/37253134/God_s_Will_or_Human_Desire_The_Irony_and_Criticism_in_Lin_Pey-Chwen_s_Eve_Clone_series.docx.
Exhibitions & Events