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»Mobile Feelings II«
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© 2002-03, Christa SOMMERER & Laurent MIGNONNEAU

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “(collective) Sommerer / Mignonneau - »Mobile Feelings II«”. https://www.digitalartarchive.at/database/general/work/mobile-feelings-ii.html (retrieved 2020-04-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {(collective) Sommerer / Mignonneau - »Mobile Feelings II«}, url = {https://www.digitalartarchive.at/database/general/work/mobile-feelings-ii.html}, urldate = {retrieved 2020-04-11}
Technology
Hardware
6 Mobile Feelings devices (Pumpkins)
6 Podiums
6 Battery chargers
1 room
Interface
6 egg shape devices
6 battery operated bluetooth oximeter interface transceiver with physical heart beat actuator and breathing sensor and actuators (in house)
Software
Real time transmission and reception of users’ heart pulses over bluetooth
Real time transmission and reception of users’ breathing over bluetooth
Descriptions & Essays
Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture the users' heartbeat, blood volume pressure and pulse, skin conductivity, sweat and smell. All data can be sent to other anonymous users who can perceive and feel these most private sensations through actuators, vibrators, ventilators, micro-electromechanical and micro-bio-electrochemical systems which are also embedded in each "Mobile Feelings" device. "Mobile Feelings" devices communicate with each other through a standard mobile phone network and users can move around freely to use their devices anywhere and anytime just like normal mobile phones. Besides capturing and transmitting the various body data, the "Mobile Feelings" devices also display images of the other connected users. When a user touches her device and selects one of the displayed persons, she can receive this person's body sensations, through for example a tickle, a vibration, a small wind or humidity, a pulse, a push or a slight stroke, creating a strange and perhaps erotic ambiguity.
Christa Sommerer 13-11-2020
Mobile Feelings II Concept

text originally published in: CODE The Language of our Time, Ars Electronica 2003, Hantje Cantz Verlag, pp. 258-261.

Background

Mobile phones have intruded our daily lives like hardly any other technology since the television and the desktop computer. While mobile phone users are generally glad to embrace the enormous advantages of being reachable any-time and any-where, a reduced sense of privacy combined with the involuntary witnessing of anonymous people’s private businesses has created a strange and sometimes awkward form of self-awareness and attention towards others. Mobile phones have transformed ordinary people into actors who narrate their most private details on the theatrical stages of train stations, restaurants, public spaces, streets, meeting areas, and any other social gathering places.

Concept

"Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with strangers through virtual touch and body sensations including smell and sweat using specially designed mobile phones.

As opposed to application-based systems in the area of “affective computing” [1], “wearable computing” [2], “robotic user interfaces” [3] and tactile interfaces for handheld devices [4], “Mobile Feelings” aims to create unusual and unsettling sensations of sharing private body sensations with complete strangers over a mobile phone network.

Description

Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture the users' heartbeat, blood volume pressure and pulse, skin conductivity, sweat and smell. All data can be sent to other anonymous users who can perceive and feel these most private sensations through actuators, vibrators, ventilators, micro-electromechanical and micro-bio-electrochemical systems which are also embedded in each "Mobile Feelings" device.

"Mobile Feelings" devices communicate with each other through a standard mobile phone network and users can move around freely to use their devices anywhere and anytime just like normal mobile phones.

Besides capturing and transmitting the various body data, the "Mobile Feelings" devices also display images of the other connected users. When a user touches her device and selects one of the displayed persons, she can receive this person’s body sensations, through for example a tickle, a vibration, a small wind or humidity, a pulse, a push or a slight stroke, creating a strange and perhaps erotic ambiguity.

Mobile Art for Daily Life

“Mobile Feelings” works anywhere and anytime and the physical location of people becomes completely irrelevant.

"Mobile Feelings" proposes an art form is this not any more location- or context based but instead becomes integrated into people’s daily lives.

“Mobile Feelings” is an artistic project that investigates how technology has transformed our social and individual lives [5] and how we have accepted a reduced sense of privacy in exchange for connectivity and mobility. The project also explores how the sense of “touch” still remains one of our most private sensations, which we often avoid to share with strangers [6] and still lack a concise language to describe [7].

Finally, “Mobile Feelings” explores novel forms of mobile communications that might as well include smell and sweat as more private ways of “feeling and communicating with each other over distance.” In our aim to get media art off the walls and out into people’s lives, “Mobile Feelings” presents another step towards the merging of art, life and society.

References:

[1] Picard, R. W. and Klein, J. 2002. “Computers that Recognise and Respond to User Emotion: Theoretical and Practical Implications,” In: Interacting with Computers, 14, 2.

[2] Mann, S. 1997. “Wearable Computing: A First Step Toward Personal Imaging,” In: Computer, Vol. 30, No. 2, February 1997

[3] Sekiguchi, D., Inami, M., Kawakami, N., Maeda, T., Yanagida, Y. and Tachi S. 2001. “RobotPHONE: RUI for Interpersonal Communication,” In: Siggraph’01 Conference Abstracts and Applications, ACM Siggraph, p.134.

[4] Poupyrev, I., Maruyama, S. and Rekimoto, J. 2002. “Ambient Touch: Designing tactile interfaces for handheld devices,” In: UIST'2002. ACM. p. 51-60.

[5] Plant, S. 2001. “On the Mobile: the Effects of Mobile Telephones on Social and Individual Life,” Study report for Motorola Inc.

[6] Stenslie, S. 1996. “Wiring the Flesh: Towards the Limits and Possibilities of the Virtual Body,” In: Ars Electronica'96. Memesis. The Future of Evolution. Vienna/New York: Springer Verlag.

[7] Heller, M. A. and Schiff, W. (Eds.) 1991. The Psychology of Touch. Hillsdale, NJ.: Lawrence Erlbaum Associates.
Christa Sommerer: Mobile Feelings II, 13-11-2020, in: Archive of Digital Art
Literature
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.