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»Monolith«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
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      • performativity
      • physiognomy
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      • surgery
    • HISTORY AND MEMORY
      • ancestor
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      • teleology
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    • MEDIA AND COMMUNICATION
      • access
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      • visualisation
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    • NATURE AND ENVIRONMENT
      • agriculture
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      • physical law
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      • pollution
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      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
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      • nationalism
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      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
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      • crucifixion
      • esoterism
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      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
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      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
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      • participation
      • poverty
      • privacy
      • racism
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      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
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      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3475
Information
Cite
X
Archive of Digital Art (ADA). “Alexandra Dementieva - »Monolith«”. https://www.digitalartarchive.at/database/general/work/monolith.html (retrieved 2015-03-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Alexandra Dementieva - »Monolith«}, url = {https://www.digitalartarchive.at/database/general/work/monolith.html}, urldate = {retrieved 2015-03-01}
Technology
Hardware
7 small computer speakers
Conversion Midi to DMX 512 canals, 28 enter captures to Midi 12 Ana / 16 Num, Kinect,
1 big speaker with amplifier,
M-Audio 410 firewire,
2 motors,
interface DMX
Software
Max/Msp
Descriptions & Essays
“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it provides social comments on collective emotional standards and the dominant conventions of a society in which the media constantly amplify fear.
Alexandra Dementieva 03-01-2015
Proverbs 1:7 Fear of the Lord is the beginning of knowledge; but fools despise wisdom and instruction.

Remember being frightened by 'strange' sounds? What was that dreadful thing you feared? Was it real or a delusion? – You would never know. Mired in fear we can imagine all kinds of terrible things that might befall us.

In his book The Expression of the Emotions in Man and Animals, Darwin noted that “fear is often preceded by astonishment, and is so far akin to it, that both lead to the senses of sight and hearing being instantly aroused”. Fear of the unknown and the unfamiliar may have been the moving force of evolution, yet it can paralyze one’s mind and lead to all sorts of irrational or drastic behavior. Experienced within a larger group of people fear may be compounded by social influence and become mass hysteria.

Inciting fear has always been and still is a very potent political weapon of manipulation. Politicians, the media and other powerful groups profit from our fears. Anxiety is the dominant mood in current society responsible for creating the “culture of fear”. Brainwashed and conditioned, we are afraid of change and aging, pain and death, natural catastrophes and technological malfunctions, terrorism and wars, economic crises and uncertainty about the future, intimacy and loneliness. In contemporary culture fear is no longer a subjective feeling or personal emotion. Instead it has become a socially acceptable behavioral norm even if the subject of fear has no substance, is nothing more than a phantom or an illusion and exists only in one’s imagination.

“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it provides social comments on collective emotional standards and the dominant conventions of a society in which the media constantly amplify fear.

Upon entering a dark room, seemingly empty except for a black box in the far corner, the viewer is confronted with the hostile sound of buzzing wasps coming from the speakers attached to the walls. As he moves towards the box, the aggressive buzzing gets louder, coming now from the box itself. Coming closer the viewer perceives a transformation in the shape of the box and its slightly illuminated surface, while the scary warning sound that it emits grows stronger and becomes overwhelming. As the viewer attempts to approach, the box jerks violently towards him, physically challenging him to step back.

The black box in this installation evokes the strange black monolith in Kubrik’s iconic film “2001 – A Space Odyssey”, in which it represents the alchemical “prima materia” or “philosopher’s stone”, inert and impenetrable. But the black box in Dementieva’s installation is agile and responsive, mutating and communicating aggressively, as if trying to warn us against some inevitable danger and transform our consciousness.
Alexandra Dementieva: Monolith, 03-01-2015, in: Archive of Digital Art
Literature
Exhibitions & Events