Information
(collective) Fleischmann / Strauss >
»Murmuring Fields«, 1997 - 1999
Co-Workers & Funding:
Concept and Management: Wolfgang Strauss, Monika FleischmannTechnical team: Thomas Kulessa, Bernd Kolbeck, Udo Zlender
Design team: Mette R. Thomson, Lina Lubig
Installation team: Roland Ernst, Christoph Liesendahl, Rainer Liesendahl, Werner Magar
Funded by eRENA - electronic arenas for art, culture, entertainment EU-IST Project.
Technology
Method
Murmuring Fields” is an interactive communication space. Inhouse Software e-MUSE (electronic multi-user stage environment) is the underlying platform for networkedcommunication, interface, rendering and display organisation. Murnuring Fields iis a 3D VRML based multi-user environment. By implementing VRML as a networked multi-user application we have opened the otherwise closed system of VRML. Splitting browser and interface provides independent levels of control and implementation for rendering and displaying the virtual world,for multiple user support and for support of non-standard input
devices such as camer tracking (body-track) as well as interaction and communication concepts for shared mixed-reality environments.
Descriptions & Essays
Monika and Wolfgang Fleischmann-Strauss 22-08-2025
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999
As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a Mixed R eality (MR) stage. The walk-in soundstage using camera tracking for performers to generate sound through movement.
Murmuring Fields is an instrument played with the body. The camera of the body-tracking system follows every slightest movement of the performers, triggering sound sequences. The eMuse electronic Multi-User Stage Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on stage.
Playing with a word and its syllables or sounds, like Politik-tik-tik, is created by moving back and forth. The montage of individual sound files results from the nature of movement. Polyphony is created when several performers, in relation to each other in their movement or independently, claim and explore a part of the space. For example, one performer looks at an emerging virtual handwriting by Virilio. The other listens to sounds and tries to "tune" them through movement to produce the danceable sound image. This embodied interaction with sound and space requires a different mode of physical engagement and aesthetic experience.
The sound researcher Holger Schulz describes the situation on stage: ‘Other body movements we make here. We contort and bend over, meandering along the acoustic expressions. We listen and mix the sentences and half-sentences, words and syllables through our movements’. (Schulze 2005)
The participants' area- an empty room and a digital stage on the Internet are connected via optical tracking. Real and virtual space are superimposed, the movement of the visitors is recorded by a sensor camera. The actors move in a room that is filled with data. Words, syllables and sounds are mixed by body movement. Here it is not the music that determines the dance , but movement that creates the sound. In a dynamic cycle of movement and reflexion, body communication appears in real time.
The imperceptible camera interface ultimately turns the room into an interface that envelops the visitor. Nobody needs an explanation on the Mixed Reality stage. Everyone will find out for themselves what to do. Everything seems normal as always, except that we are moving in a room full of data at the same time. This references the Heisenberg uncertainty relation and demonstrates a quantum physical situation, best characterized by the notion of mixed reality.
Monika and Wolfgang Fleischmann-Strauss: Murmuring Fields, 22-08-2025, in: Archive of Digital Art MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999
As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a Mixed R eality (MR) stage. The walk-in soundstage using camera tracking for performers to generate sound through movement.
Murmuring Fields is an instrument played with the body. The camera of the body-tracking system follows every slightest movement of the performers, triggering sound sequences. The eMuse electronic Multi-User Stage Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on stage.
Playing with a word and its syllables or sounds, like Politik-tik-tik, is created by moving back and forth. The montage of individual sound files results from the nature of movement. Polyphony is created when several performers, in relation to each other in their movement or independently, claim and explore a part of the space. For example, one performer looks at an emerging virtual handwriting by Virilio. The other listens to sounds and tries to "tune" them through movement to produce the danceable sound image. This embodied interaction with sound and space requires a different mode of physical engagement and aesthetic experience.
The sound researcher Holger Schulz describes the situation on stage: ‘Other body movements we make here. We contort and bend over, meandering along the acoustic expressions. We listen and mix the sentences and half-sentences, words and syllables through our movements’. (Schulze 2005)
The participants' area- an empty room and a digital stage on the Internet are connected via optical tracking. Real and virtual space are superimposed, the movement of the visitors is recorded by a sensor camera. The actors move in a room that is filled with data. Words, syllables and sounds are mixed by body movement. Here it is not the music that determines the dance , but movement that creates the sound. In a dynamic cycle of movement and reflexion, body communication appears in real time.
The imperceptible camera interface ultimately turns the room into an interface that envelops the visitor. Nobody needs an explanation on the Mixed Reality stage. Everyone will find out for themselves what to do. Everything seems normal as always, except that we are moving in a room full of data at the same time. This references the Heisenberg uncertainty relation and demonstrates a quantum physical situation, best characterized by the notion of mixed reality.
Literature

Strauss, Wolfgang and Peter Weibel. »Implosion of Numbers – Performative Mixed Reality.« In Dissappearing Architecture, edited by Georg Flachbart, 8 pages. Basel/Karlsruhe: Birkhäuser/ZKM, 2005.

Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT Press, 2003.
Fleischmann, Monika and Wolfgang Strauss. »Murmuring Fields oder ein Raum möbliert mit Daten.« In Medienökologie zwischen Sinnenreich und Cyberspace, edited by Wolfgang Zacharias. München: 2000.
Fleischmann, Monika and Wolfgang Strauss. »Murmuring Fields oder ein Raum möbliert mit Daten.« In Medienökologie zwischen Sinnenreich und Cyberspace, edited by Wolfgang Zacharias. München: 2000.
Fleischmann, Monika and Jasminko Novak and WolfgangAND
Kaliva Strauss and Predrag Peranovic. »On-line and on-site on equal terms.« I3 magazine The European Network for Intelligent Information Interfaces , no. 7 (2000).
Strauss, Wolfgang and Monika Fleischmann and Mette et.
al. Thomsen. »Staging the Space of Mixed Reality - Reconsidering the Concept of
a Multi-user Environment.« In Proceedings of VRML 99 - Fourth Symposium on the Virtual Reality Modeling Language, edited by , 93-98. New York: 1999.
Fleischmann, Monika. »Mixed Reality - der erweiterte Raum vernetzter Strukturen.« Frauenarbeit und Informatik, Schwerpunktthema: Virtualität 19 (1999): 38-41.
Fleischmann, Monika and Wolfgang et. al. Strauss. »Murmuring Fields - the making of e-MUSE.« DESIGN, I3 Magazine, EU ESPRIT projects (1998).
Strauss, Wolfgang and Monika Fleischmann and J. Novak and Thomsen,
M. R.. »Extended Galleries: Reconsidering a Multi User Environment.« In Proceedings of the Esprit 13 Project ERENA, edited by . Nyborg: 1998.
Strauss, Wolfgang and Monika Fleischmann and J. Novak and Thomsen,
M.R.. »Towards Extended Performance - Reconsidering the Concept of a Multi
-User Environment.« In Proceedings of the Esprit 13 Project ERENA, edited by . Brussels: 1998.
GMD, ed. Laut Folgen - Theater der interaktiven Erfahrung (Theaterkonzept
für das Cutting Edge Archiv im KünKünstler Mousonturm). Sankt Augustin: 1998.
Exhibitions & Events