Information
Technology
Material
inflatable pvcballs with inflatable
penguins inside
2 meters in diameter
edition of 5
Descriptions & Essays
This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production.
We have collected a series of immaterial objects produced and owned by inhabitants in the
online world Second Life. The objects have been chosen based on their sentimental value for the avatar (a person’s virtual identity) who made or owned them. Copies of these objects were acquired, along with their owner’s personal story.
Three of these objects have been reproduced in physical form. They were exhibited at Bergen
Kunstall in 2005 and at Galeria Vermelho, Sao Paulo, in 2008, together with interviews with the original (avatar) owners. Further material reproductions are offered on demand.
www.objectsofvirtualdesire.com
Literature
Kollak, Ginny. »True Lies, Tired Hedonists.« Alphabet Prime 1 (Fall 2009): 25-28.
Cameron, Angus. »Les artistes 100 tetes: Multitext, Xenomoney, Xenospace.« .
Einarrson, Kim. »Nameless Acting.« Geist (methodology issue) (May 2008).
Rossmann, Karl. »Welcome to Who Makes and Owns Your Work!.« .
Rehn, Alf. »A Time of Their Own: Curating the Corporate Event.« museumuseu newsletter 2, There is time in the museum 2 (2007).
Goldin+Senneby. »Enclosure and Enthusiasm.« UKS Forum for Samtidskunst 3/4 (2006).
Exhibitions & Events