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My Colleagues‘ News

»Re: Dakar Arts Festival«
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© kairus.org

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
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      • cartography
      • code
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      • geography
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      • library
      • light
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    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
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      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
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    • POWER AND POLITICS
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    • RELIGION AND MYTHOLOGY
      • afterlife
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Linda Kronman - »Re: Dakar Arts Festival«”. https://www.digitalartarchive.at/database/general/work/re-dakar-arts-festival.html (retrieved 2015-05-03). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Linda Kronman - »Re: Dakar Arts Festival«}, url = {https://www.digitalartarchive.at/database/general/work/re-dakar-arts-festival.html}, urldate = {retrieved 2015-05-03}
Technology
Display
The artwork consist of several elements. The installation in form of a suitcase with an interactive audio time-line, documents, a map with QR codes and post cards and business cards. The post cards and business cards are entrance points to a transmedia story that unfolds online on various social media channels like Facebook, youtube, flikr, wordpress etc. Additionally there is a website http://dakarartsfestival.net/ that brings the online elements of the story together. In an exhibition space the suitcase was exhibited with a projected trailer video and posters that visualize the anatomy of the art festival scam.
Interface
The installation is presented in the form of an suitcase including an interactive timeline through which the visitor can listen to the e-mail correspondence between fictional characters that was created by the artist and scammers. The time-line is build with a arduino and a wave-shield. The installation is functional when connected to 240v power.
Descriptions & Essays
Kronman Linda 05-03-2015
The Re: Dakar Arts Festival project documents an ongoing art scam form. The scammers approach artists and galerists with open calls for a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their practice, three virtual characters including their online identities were created to scam the scammers. Investigate their stories in an installation and find entrance points to continue following the story online.

The “Re: Dakar Arts Festival” project brings out into open the practice of Internet scammers and questions the trust we put in online representations. The fictional story worlds created by scammers and scambaiters reveals the dystopia of Internet. This is a world of false representations, abuse of trust, humiliation and desperation for opportunities. The interaction between scammer and victims or scambaiters reveals that Internet is not equal and is not to be trusted.

The scammers use Email and online art platforms to invite people to participate in the first Dakar Arts Festival. Out of curiosity we started to correspond with the scammers to further investigate their practice. In West Africa, scammers operate from local Internet cafés adopting fake identities. To reverse the scam we researched and adapted practices of scambaiters, people who reply to scam emails, being fully aware that the emails are written by a scammer. Scambaiting involves tricking scammers into believing you are a potential victim… This means that the scambaiters turn the tables and lure the scammers into incredible story-plots, always giving the scammers the feeling that they will get their money. It is easy for the scammers to use a fake identity promising victims a high amount of money, on the other hand it is as easy for the intended victim to correspond under an invented identity as well. To safely approach the scammers, we created three characters; an artist, a gallerist and his secretary. We gave them a home in Switzerland and supported their existents with virtually created identities including homepages and profiles on social media platforms. The “Re: Dakar Arts Festival” project reveals the practice of scammers and questions the trust we put in online representations. The installation takes form of the artist’s suitcase, by investigating its content one can follow how the scam evolves. Postcards and business cards, found in the suitcase, are rabbit holes into a transmedia story that continues to unfold online.
Kronman Linda: Re: Dakar Arts Festival, 05-03-2015, in: Archive of Digital Art
Literature
Kronman, Linda and Andreas Zingerle. »Re: Dakar Arts Festival-Exploring Transmedia Storytelling Methods to Document an Internet Scam..« Interactive Storytelling. Springer International Publishing (2013): 253-256.
Kronman, Linda and Andreas Zingerle. »Transmedia Storytelling and Online Representations–Issues of Trust on the Internet..« Cyberworlds (CW), 2011 International Conference (2011): 144-151.