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»reConFIGURING the CAVE«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
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      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
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      • botany
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      • database
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      • emergence
      • evidence
      • experiment
      • geography
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      • history of science
      • humanities
      • library
      • light
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      • mathematic
      • medicine
      • microscopy
      • nanotechnology
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      • Representation of knowledge
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      • space
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      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
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      • panorama
      • personification
      • perspective
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      • agency
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      • vegetation
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      • weather
    • POWER AND POLITICS
      • authority
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      • manipulation
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      • surveillance
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    • RELIGION AND MYTHOLOGY
      • afterlife
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      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
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        • islam
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    • SOCIETY AND CULTURE
      • activism
      • capitalism
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      • information society
      • interculturalism
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        • entertainment
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      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
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      • blockchain
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      • emulation
      • engineering
      • history of technology
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      • intelligent environment
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      • nonhuman communication
      • optics
      • product design
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      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Agnes Hegedüs - »reConFIGURING the CAVE«”. https://www.digitalartarchive.at/database/general/work/reconfiguring-the-cave.html (retrieved 2009-07-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Agnes Hegedüs - »reConFIGURING the CAVE«}, url = {https://www.digitalartarchive.at/database/general/work/reconfiguring-the-cave.html}, urldate = {retrieved 2009-07-10}
Technology
Descriptions & Essays
These are reconfigurations of the original work conFIGURING the CAVE (1997) that for reasons of economy use simplified projection and interface technologies. Instead of the four screen environment, only one wall screen, or combination floor and single vertical screen are used, but in both cases still using the stereographic projection system. The original life sized wooden puppet interface is replaced by an LCD touch screen on which a virtual 3D representation of that puppet can be manipulated by finger movements. (A. Hegedüs)
Literature
Stiles, Kristine. »Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE.« In Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 492-497. Karlsruhe, Cambridge: Center for Art and Media and MIT Press, 2004.