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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
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      • code
      • combinatorics
      • cyberspace
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      • geography
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      • history of science
      • humanities
      • library
      • light
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      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
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      • space
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      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
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      • death
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      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
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      • gesture
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      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
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      • surgery
    • HISTORY AND MEMORY
      • ancestor
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      • archive
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      • collective memory
      • colonialism
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      • historical site
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      • meme
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      • romanticism
      • teleology
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    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
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      • fiction
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      • global village
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    • NATURE AND ENVIRONMENT
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    • POWER AND POLITICS
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    • RELIGION AND MYTHOLOGY
      • afterlife
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      • paradise
      • religion
        • buddhism
        • christianity
        • islam
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    • SOCIETY AND CULTURE
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    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
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      • blockchain
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      • robot
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      • supercomputing
      • technophobia
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
    Information
    Cite
    X
    Archive of Digital Art (ADA). “ - »«”. https://www.digitalartarchive.at/database/general.html (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = { - »«}, url = {https://www.digitalartarchive.at/database/general.html}, urldate = {retrieved 1970-01-01}
    Technology
    Descriptions & Essays
    Monika and Wolfgang Fleischmann-Strauss 22-08-2025
    RESPONSIVE WORKBENCH : THINKING BY HAND 1993

    The Responsive Workbench is an evolution of the interactive table interface in Berlin-Cyber City, which inspired physicist Wolfgang Krüger's Responsive Workbench idea. The first prototype was created in 1993 in the VisWiz group of GMD - Gesellschaft für Mathematik und Datenverarbeitung. Fleischmann and Strauss directed this production as part of their Art & Science Fellowship at GMD and KHM – Kunsthochschule für Medien Köln. Their artistic interest was the invention of a digital work table for the design of three-dimensional objects with the hands, i.e. thinking with the hands, similar to the plastic work of sculptors.

    A projector and mirror system is used to display computer-generated three-dimensional data on a horizontal tabletop. Lightweight stereoscopic shutter glasses are used to view these images in three dimensions. To view the virtual environment from the correct perspective, a magnetic tracking system follows the navigator's head in real time. A pair of data gloves or a stylus pen can be used to interact with objects on the tabletop environment.

    What is special about the Responsive Workbench is that it offers an interface that redirects the usual view on a small, isolating screen into a three-dimensional, discursive data space for multiple viewers. All of the participants see the same thing at the same time, but individual points of view are also possible. Instructions for the computer can be given by voice using speech recognition technology.

    Similar to Picasso's light drawings, Caltech student Steven Schkolne implemented Tracing the Line of Thought for drawing with the hand in the air on the Responsive Workbench. Using motion detection, he created a 3D painting system. The path of the hand in space is transformed into a geometric line that floats in space. This aerial drawing enables spatial design as thinking by hand.

    It can be said that the development of the Responsive Workbench would not have been possible without the artists and designers who were at the forefront of the project. It was only the prototype that led to a joint project between Stanford University and the GMD. In 1993, the patent was rejected by the German Patent Office. Only the design of the projection could be protected.
    However, Responsive Workbench was selected for its outstanding contribution at Siggraph in Orlando in 1994, and further showcased for several weeks at the Disney EPCOT center. EPCOT stands for Experimental Prototype Community of Tomorrow and within the Walt Disney World Resort in Orlando proactively presents New Prototypes for the Future, as in the case of GMDs’ Responsive Workbench.

    In collaboration with Pat Hanrahan of Stanford University, the stage was set for further development on an American scale. Support for the project has been in the form of a grant from Interval Research Corporation. DARPA and NASA provided additional support for specific visualization applications. Donations of equipment have been provided by Silicon Graphics Computer Systems and by Fakespace. Inc.https://graphics.stanford.edu/projects/RWB/

    In Germany, there have been collaborations with BASF on molecular design and with Mercedes on virtual wind tunnel testing of car designs. The artists had the idea that there was money to be made with the Responsive Workbench. But the end result has been that these companies have built their own work benches with no compensation of any kind.

    It wasn't the scientists but the artists who discovered an important historical reference after the realization of the Responsive Workbench, namely Vannevar Bush's analogous concept of the MEMEX Memory Extender. Bush's vision was to use Memex to provide machine assistance to human memory and associative thinking. https://en.wikipedia.org/wiki/Memex
    Back in 1993, the Responsive Workbench anticipated the interactive table paradigm as a discursive interface. Just three decades later, in 2023, Illumetry, a U.S.-based company, introduced the Illumetry EOS, a 65-inch holographic display. Active stereo shutter glasses are used to interactively view, but not edit, three-dimensional presentations. https://mixed-news.com/en/illumetry-eos-launch/
    Monika and Wolfgang Fleischmann-Strauss: , 22-08-2025, in: Archive of Digital Art
    Literature
    Exhibitions & Events