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»Suspension«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
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      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
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      • global village
      • hypertext
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      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
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      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
    1287
    Information
    Cite
    X
    Archive of Digital Art (ADA). “Jordan Crandall - »Suspension«”. https://www.digitalartarchive.at/database/general/work/suspension.html (retrieved 2009-29-09). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Jordan Crandall - »Suspension«}, url = {https://www.digitalartarchive.at/database/general/work/suspension.html}, urldate = {retrieved 2009-29-09}
    Technology
    Descriptions & Essays
    Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and customs, and structures of agreement, arrangement, and formalization. These protocols serve to initialize, configure, and normalize space, rendering it inhabitable and infusing it with organization and procedure. Determined by larger forces as well as local practices, they might configure as walls, interfaces, and representations--"facings"-- that mark out an environment. The space that results is simultaneously flat and deep, unitary and dispersed, near and remote, miniature and gigantic, live and recorded, reflective and immersive. To regard its structure is to block together these incompatible aspects and to figure inhabitants whose bodily constitutions and capacities have been adjusted to fit its diverse requirements. Suspension proposes four structuring principles for regarding this hybrid environment. Matrix concerns the structure of signification, its indissoluble links to material substrate, and its figuration of recurrences; vehicle concerns body, signification, and technological apparatus as constituted in motion, including the ways that this apparatus converts, transports, and makes its users adequate to new velocities; phoropticality concerns the augmentation of vision by technological apparatus, its manufactured mistrust of the naked eye, and its role in converting the body; and pacing regards navigational modes that are adequate to the traversal of these conversional environments, and which organize space according to patterns, rhythms, and routines. These investigations occur within a setting referred to as a "home." This home is not a determinable place so much as it is a mode or figure of presence. Both local and distributed, it is suspended between formats and protocols, sometimes miniaturized into devices and sometimes expanded into spaces. It is a rhythmic, behavioral, or articulatory dwelling-place: a process of localization and materialization wherein frequencies are atuned, beats synchronized, and patterns in/habited. It generates an occupation, a here in which a subject dwells and materializes itself in accordance with certain demands. It is part of a process of adjustment and calibration--at once subjective, social, and tectonic--through which accessors and environments are conditioned to one another. It is therefore a site of struggle, a locus of subjectivizing procedures and of their contestation. Always in conversion, it hovers somewhere between represented image, physical space, and access configuration while its inhabitant flickers within it like a ghost. The home setting is always accessed through its facings and their systems of conveyance and interpretation. This involves not only protocols and their transfer and engagement apparatus, which set the conditions of possibility (the setting's "settings"), but also a vehicle that helps to transport and make adequate this accessor. A viewing body is engaged to locate, activate, and traverse the setting, and a viewing faculty adjusted to register its content and contours. This faculty is characterized by an extended, mobile, fluctuating point of view, able to resolve and incorporate diverse, conflicting fields and embody itself in accordance with them. As such it marks a suspension of body, space, and vision across the divisions of the facings. Vehicles are the results and means of these acclimation-processes. They participate in molding bodies, orientations, and environments, while continually being molded by them, bearing the impressions of activation, navigation, and inhabitation patterns. They are products and producers of diverse agencies and highly localized, lived practices, shaped by market demands, production means, environmental protocols, bodily contours and uses. Vehicles generate an interiority, a mobile bubble of immediate presence, against a constructed exterior. They prompt and register a "here" against a "there," or a "here-and-now" against a "later," between which their user is transported. They transform spatial metaphors into those of motion, movement, access, and frequency. Vehicles restrict and discipline the body's range of movements through molded mainframe parts and arrays of distributed components, which increasingly become social actors. The semi-automatic and nearly imperceptible motions of their users generate enormous changes in an outside world that is often but not always interpolated through codes projected on a surface. At the same time that the "window" of the vehicle is constituted by this projection, it is also an internalization, an injection. Vehicles materialize vast incommensurabilities, allowing enormously contradictory relationships to be held together as their own materiality implodes. Embodying both the promise of progress and the threat of obsolescence, they are densely-packed condensations of time, space, and scale that expand into controlled and regulated, or resistant and mutated, operation- systems of practice. They transgress the reflective distances upon which representation depends, identifying not in terms of mirrorlike relationships or oppositions but in terms of mutational interfoldings of inside and outside, small and colossal, near and far, subject and object, active and passive. The material and discursive objects that emerge within this space of active conversion are systematizations of these logically incompatible elements. They cohere not through visual or structural means but through patterns of recurrences or rhythms. This matrix objectifies the rhythmic and locates repetition pattern as form. (source: http://jordancrandall.com/suspension/suspension.html)
    Literature