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»Sympathetic Sentience«
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Keywords

  • aesthetics
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    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
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    • cybernetic
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    • dynamic system
    • ephemeral
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    • generative
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    • installation-based
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    • mobile
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    • multiple
    • narrative
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    • performative
    • polysensory
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    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
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        • body
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        • easel painting
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        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
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        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
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      • Video
      • Virtual Workbench
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    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Simon Penny - »Sympathetic Sentience«”. https://www.digitalartarchive.at/database/general/work/sympathetic-sentience.html (retrieved 2016-04-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Simon Penny - »Sympathetic Sentience«}, url = {https://www.digitalartarchive.at/database/general/work/sympathetic-sentience.html}, urldate = {retrieved 2016-04-07}
Technology
Descriptions & Essays
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true emergent complex behavior, using the simplest possible technology. Each of the 12 comparatively simple, identical electronic units alone is capable of only one chirp each minute. Rhythmic and melodic complexity develops through a chain of communication among the units. In the installation, each unit passes its rhythm to the next via infrared signal. Each unit then combines its own rhythm with the data stream it receives, and passes the resulting new rhythm along. Thus the rhythms and timbral variations slowly cycle around the group, increasing in complexity. The system is self-governing, after an initial build-up period, the system is never silent nor is it ever fully saturated. The 12 units are mounted on the ceiling and walls of a darkened room. The experience of the visitor is of an active sound environment of 12 'channels' in which there is recognisable, but not predictable, patterning. The visitor can interrupt this chain of communication by moving through the space. This results in a suppression of communication activity and hence reduction of complexity. A long interruption results in complete silencing of the whole group. When the interloping is removed, slowly a new rhythm will build up. The build-up of a new rhythm cycle can take several minutes. The rhythm cycles are never constant but continually in development. To gain a sense of the full complexity of the piece, it is necessary to spend several minutes with the piece in an uninterrupted state. http://www.ace.uci.edu/penny/works/symp_sent/sympathetic_sentience.html
Literature