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»The Tables Turned«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
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      • Representation of knowledge
      • research
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    • ARTS AND VISUAL CULTURE
      • allegory
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      • architecture
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      • artistic invention
      • beauty
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      • Concept Art
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      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
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      • model
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      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
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      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
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      • virtuality
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    • BODY AND HUMAN
      • agency
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      • breathing
      • cybersex
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      • empathy
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      • eye
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      • fantasy
      • feeling
        • affect
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      • gender
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      • gesture
      • hand
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      • identity
      • intimacy
      • movement
      • pain
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      • performativity
      • physiognomy
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    • HISTORY AND MEMORY
      • ancestor
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      • preservation
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      • teleology
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    • MEDIA AND COMMUNICATION
      • access
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      • visualisation
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    • NATURE AND ENVIRONMENT
      • agriculture
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      • physical law
      • plant
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      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
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      • censorship
      • conspiracy
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      • economy
      • equality
      • geopolitics
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      • heroism
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      • imperialism
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      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
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      • surveillance
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    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
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      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
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    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
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      • counterculture
      • digital identity
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      • information society
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      • mass
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        • entertainment
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      • participation
      • poverty
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      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
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      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
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      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Paul Sermon - »The Tables Turned«”. https://www.digitalartarchive.at/database/general/work/the-tables-turned.html (retrieved 2009-13-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Paul Sermon - »The Tables Turned«}, url = {https://www.digitalartarchive.at/database/general/work/the-tables-turned.html}, urldate = {retrieved 2009-13-07}
Technology
Hardware
3 x 64k ISDN line - 6 x "B" channel = 384 kbps.
1 x PictureTel Venue 2000 codec & Ascend IMUX Multiplexer.
Hardware
1 x 3CCD professional video camera - Sony DCR-VX1000E.
4 x Sony Trinitron PVM-2730QM monitor.
1 x Digital chroma-keyer - Panasonic WJ-MX50 video mixer.
Installation Requirements / Space
1 x Ceiling mount for camera.
1 x Blue round table containing four draws.
1 x Swivel chair.
4 x Blue monitor plinth.
1 x Blue-Box backdrop and floor.
4 x Red-Head chroma-key light.
Descriptions & Essays
The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables Turned will use the table. Each context identifies a different set of rituals in human behavior, and with the table new forms of telematic interaction will be introduced. I will identify and define aspects of the installation design that are introduced toward this objective. The table is no less complex, but in comparison to the bed, a far less physical interface. Therefore the analysis of communication over a table is my main consideration here. Whilst The Tables Turned will suggest the physical capabilities of my previous works it concerns the table context, and will result in being far more user friendly and a more physically comfortable interface. The Tables Turned is experienced and used in two locations via a teleconferencing link, in much the same as my previous installation Telematic Vision. A table and a chair exist in two separate locations. A camera is located above each table at a 45° oblique view to the table. The first table is located on the first floor of the ZKM Medienmuseum Salon Digital, surrounded by four monitors. The second table site is situated in a remote location, also surrounded by four monitors - apart from the colour of the space it is identical to the first. Everything in the second site, except for the chair, is chroma-key blue - a blue box backdrop, carpet and table. i.e. only the chair and the person sitting on it are visible to a chroma-keyer, the blue area of the screen is replaced with the camera image from the ZKM location - an identical mapped image of a backdrop, carpet, table, chair, and another person. The combined image of the two distant users sitting at the same virtual table is displayed on the monitors in both locations, allowing the users to observer and control their telepresent bodies within 360° around the virtual table. The video flow and teleconferencing link works as follows. The video camera in the ZKM location outputs two identical images, one is fed directly to a local chroma-keyer, and the other is fed, via 3 x 64k ISDN telephone lines and teleconferencing link, to a second chroma-keyer in the remote location. The video camera in the remote location also outputs two identical images, one is fed directly to its local chroma-keyer, and the other is fed via the ISDN lines to the first chroma-keyer in the ZKM location. The two chroma-keyers now have exactly the same image inputs, each system simultaneously chroma-keys the camera image form the remote location as the key-image on top of the camera image from the ZKM location as the fill-image. The final chroma-keyed images are then feed to each set of four monitors independently from the chroma-keyers in both locations. Eight draws around the edge of each table top can be opened by the user. Each table top can also be rotated by the user. These draws will contain objects and props that have corresponding links between them that determine the potential narratives and dialogues that can unfold between the two persons sat at the table. The Tables Turned takes its title from a poem by William Wordsworth of almost the same name. The original poem accuses the science and art of the time of being nothing more than an outrageous imitation. The real truth and reality being found in a return to nature. So what is nature ? and what is real in the telematic space ? With the help of Timothy Druckrey this installation contains adapted verses from Wordsworth's poem on the bottom of each draw around the table tops. Verses that provoke the very question of reality from a rather ironic telematic point of view. (by Paul Sermon)
Literature
Exhibitions & Events
1999
Exhibition :
1999
Exhibition :
1993
Festival :