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My Colleagues‘ News

»Time and Time again«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
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      • archive
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      • collective memory
      • colonialism
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      • historical site
      • historism
      • history
      • meme
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      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
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      • error message
      • fiction
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      • hypertext
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      • internet
      • language
      • media archaeology
      • open source
      • print media
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      • search engine
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      • storytelling
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      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
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      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
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      • energy
      • environment
      • evolution
      • four elements
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      • global warming
      • globe
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      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
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      • economy
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      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
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      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
703
Information
Cite
X
Archive of Digital Art (ADA). “Lynn Hershman Leeson - »Time and Time again«”. https://www.digitalartarchive.at/database/general/work/time-and-time-again.html (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Lynn Hershman Leeson - »Time and Time again«}, url = {https://www.digitalartarchive.at/database/general/work/time-and-time-again.html}, urldate = {retrieved 1970-01-01}
Technology
Hardware
Mac, Intel Based PC's.
Software
Remote Vision Module:
# ITU H.324 video communication protocols
# HTTP/Java based remote camera control and switching control

Interactive Compositing Module:
# Low intensity laser sensors
# Ultrasonic 3-D tracking sensors for individual participant layering
# Logic programmable controller
# MacroMedia Director (for layers)
# Serial control of Director through Xtra module
# Array of digital video mixers
# Large rear-projection video screen
# Large rear-lit blue screen
# Micro-camera hidden in rear-projection video screen
# Real time double key compositing (chroma and luma)
# Aleatory layering of sound environments

Doll Vision Module
# Robotic, telematic doll with video streaming vision
# HTTP/Java based remote control of doll's head and vision
# Remote http sound activation of dolls voice, reporting web visitors interactions
# Real time streaming (NetShow) of doll's vision.

History Database Module
# Remote triggering of video stream segment captures (based on web participants actions).
# Automatic databasing and time stamping of doll vision clips.
# Interactive remote categorizing of doll vision clips.
# Web-streaming based navigation of history database.
# Time-targeting searches based on user specified units (from current)

Web-Gate Module
# HTTP/Java based interaction with Remote Vision Module, Doll Vision Module, and Interactive Compositing Module.
# Live encoding and serving of video streams
Descriptions & Essays
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its Connected Cities exhibit. It explores the complex relationships between our increasingly interlinked bodies and machines, and the resulting techno-cultural identity. The installation places museum visitors and internet viewers in a complex web of engineered interdependencies with each other and with the facilitating apparatus. At the museum, a large screen presents participants with live video images originating in train stations, coal mines, and steel mills. These locations are the nodes in a network of industrial connectivity in the Ruhr region of Germany, an infrastructure being challenged and superseded by the new network, as the industries that once defined the region become less and less cost-effective. As participants examine these projections, transfigured silhouettes of their own bodies are superimposed onto the external video signals, resulting in a composite image integrating the remote and museum elements. As each silhouette mirrors the movements of the corresponding participant, it does not reflect the details of the individual's body but instead functions as a window to a hidden scheme of technology. By moving toward or away from the screen, participants control the perspective of technology presented within their bodies. As in átwo, three, many Guevaras, a large database of media is used, though it has a fixed navigation scheme in which the probability of an image being chosen for a certain layer is uniformly distributed. At one end of the installation space, away from the screen, "macroŠ technologies such as aerial shots of transportation, communications, or industrial structures from the Ruhr region are selected; at the opposite end, closest to the screen, images show micro perspectives such as circuits, gears, and computer boards. A robotic, telematic doll is a synthetic witness and wired voyeur in the museum space. Simultaneously a human look-alike and a machine wannabe, its child-like form implies an alien perspective. From a corner of the installation space this "main characterŠ of the piece observes participants' interactions with the environment and speculates on the nature of the symbiosis between humans and technology. Cameras behind her eyes stream live to the world wide web where remote participants at once watch and become part of the feedback system of the piece. The doll facilitates web and museum participants' awareness of the two interconnected spaces. In addition to remote viewing, visitors to the piece's website can select which remote camera is displayed at the museum, control telematically the pan and zoom of the robotic doll's vision, and record video fragments into a navigable database history. All of the dynamic media elements used in the environment are produced and combined on the fly and are not automatically recorded; each moment of the process is aleatory and ephemeral. The history database allows only web viewers to choose to record, store, and characterize segments of the doll's vision stream, collectively creating the piece's memory. As suggested by Eco (1989), the piece is open: it is completed, both conceptually and experientially, by the simultaneous action of both web and museum visitors. It is only through the museum participants' electronically transformed silhouettes and their movement that the web users can view the deeper layers of technology. And it is only through web participants' actions that the images from the remote camera sites are switched and made accessible to people at the museum installation.
Literature
Exhibitions & Events