»World Without End«
Light Box


© Creative Commons Att/Non-Comm 2018 Patrick Lichty; meta-image of "World Without End", VR installation by Patrick Lichty, Abu Dhsbi, 2018
Keywords
Information
Patrick Lichty >
»World Without End«, 2018 - 2019
Co-Workers & Funding:
Sponsored by Manarat Al Saddiyat, Abu DhabiNA
Technology
Hardware
PC with NVidia Geforce RTX 3080Software
3D Studio MaxUnreal Engine 4
Descriptions & Essays
Patrick Lichty 10-03-2022
World Without End
Virtual Reality, Commission, Manarat al Saadiyat
2017-18
Overview
For Manarat al Saadiyat cultural center program, "Ramadan Arcade", artworks were commissioned that addressed Emirates culture during the holiday season. For this program, I created a Middle Eastern homage to Saint-Exupery's "The Little Prince." World Without End came from several elements - experimenting in VR with localized gravity made for the planetary mechanics, experiments in scanning Persian architecture (Badgir, or Wind Towers), and my metaphor of feeling akin to the Prince's journey. Moving around the tiny planet, familiar landmarks, sounds, and music filled the landscape. The goal, finding the rose, gave the interaction a special reward.
?
Because a VR headset was impractical for a 90-day installation, the project showed a first-person video game. The installation included a large-scale acrylic print of a macroscopic view of the "world" (seen here).
Patrick Lichty: World Without End, 10-03-2022, in: Archive of Digital Art World Without End
Virtual Reality, Commission, Manarat al Saadiyat
2017-18
Overview
For Manarat al Saadiyat cultural center program, "Ramadan Arcade", artworks were commissioned that addressed Emirates culture during the holiday season. For this program, I created a Middle Eastern homage to Saint-Exupery's "The Little Prince." World Without End came from several elements - experimenting in VR with localized gravity made for the planetary mechanics, experiments in scanning Persian architecture (Badgir, or Wind Towers), and my metaphor of feeling akin to the Prince's journey. Moving around the tiny planet, familiar landmarks, sounds, and music filled the landscape. The goal, finding the rose, gave the interaction a special reward.
?
Because a VR headset was impractical for a 90-day installation, the project showed a first-person video game. The installation included a large-scale acrylic print of a macroscopic view of the "world" (seen here).
Literature
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