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»El cine hace escuela«
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© Jorge La Ferla; https://www.academia.edu/11576816/El_cine_hace_escuela

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
5026
Information
Cite
X
Archive of Digital Art (ADA). “Jorge La Ferla - »El cine hace escuela«”. https://www.digitalartarchive.at/database/general/work/el-cine-hace-escuela.html (retrieved 2025-01-05). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Jorge La Ferla - »El cine hace escuela«}, url = {https://www.digitalartarchive.at/database/general/work/el-cine-hace-escuela.html}, urldate = {retrieved 2025-01-05}
Technology
Descriptions & Essays

This book is a testimony of the International Colloquium "Educating in Audiovisual Media. Histories and Futures, which took place at the Espacio Fundación Telefónica in Buenos Aires at the end of 2012, and whose proposal consisted in thinking about film studies -and, in more general terms, audiovisual studies- over time, in the current situation and its future prospects, in relation to the different instances of professional training. This is quite a challenge for a field that has been little researched in its historical development, especially considering the specificity of each of its stages: from the moments when learning consisted of practice in the field, to the constitution of a scene where formal education has taken charge of the subject and created a complex training offer. At present, the challenges have become more complex due to the definitive disappearance of analogical supports and their replacement by technologies based on digitalization, which has blurred some limits, created new professions and demands new knowledge. Contents: I. Cinema becomes school - The teaching of cinema in universities. A proposal of history and the impacts of digital technology, Luciana Rodrigues - Critical analysis of film schools in Argentina. - Dilemmas between theory and practice, Rodolfo Hermida. - A historical perspective on university film studies and experimental film in the United States in the 1960s and 1970s, Michael Zryd. II. Scenes of instruction in Latin America - Two educational experiences around audiovisual media. Origin, proposals and achievements. Cases of outstanding graduates, Eduardo Feller. - Universidad del Cine, a school that produces or a production company that teaches: the dilemma of a different institution, Mario Santos. - Education and media. A history, Fabián Hofman. Uruguay: The (audiovisual) utopia become a reality... and now? - From utopia to reality, Esteban Schroeder. - Film education in Uruguay, Sergio Miranda. - Film education in the new audiovisual universe, Pablo Rovito. ÁTICO: Training from creation, Germán Rey. III. Technological arts. From the new media to the post-virtual. Audiovisual education between the “end of mass media” and the emergence of “new media”, Mario Carlón. - Multimedia Creation (Specialization): an adventure from science to art, Myriam Luisa Díaz Moyano. - Cinema of the “postubo” in the era of the end of the virtual, Giselle Beiguelman. Credits: Compilation and edition of texts Jorge La Ferla Luis ALberto Quevedo Coordination Silvana Spadaccini Design and graphic production Fabián Muggeri Proofreading Alicia Di Stasio - Mario Valledor Translation Alicia Di Stasio Photochromes and printing Akian Gráfica

Jorge La Ferla 01-05-2025
This book is a testimony of the International Colloquium "Educating in Audiovisual Media. Histories and Futures, which took place at the Espacio Fundación Telefónica in Buenos Aires at the end of 2012, and whose proposal consisted in thinking about film studies -and, in more general terms, audiovisual studies- over time, in the current situation and its future prospects, in relation to the different instances of professional training. This is quite a challenge for a field that has been little researched in its historical development, especially considering the specificity of each of its stages: from the moments when learning consisted of practice in the field, to the constitution of a scene where formal education has taken charge of the subject and created a complex training offer. At present, the challenges have become more complex due to the definitive disappearance of analogical supports and their replacement by technologies based on digitalization, which has blurred some limits, created new professions and demands new knowledge. Contents: I. Cinema becomes school - The teaching of cinema in universities. A proposal of history and the impacts of digital technology, Luciana Rodrigues - Critical analysis of film schools in Argentina. - Dilemmas between theory and practice, Rodolfo Hermida. - A historical perspective on university film studies and experimental film in the United States in the 1960s and 1970s, Michael Zryd. II. Scenes of instruction in Latin America - Two educational experiences around audiovisual media. Origin, proposals and achievements. Cases of outstanding graduates, Eduardo Feller. - Universidad del Cine, a school that produces or a production company that teaches: the dilemma of a different institution, Mario Santos. - Education and media. A history, Fabián Hofman. Uruguay: The (audiovisual) utopia become a reality... and now? - From utopia to reality, Esteban Schroeder. - Film education in Uruguay, Sergio Miranda. - Film education in the new audiovisual universe, Pablo Rovito. ÁTICO: Training from creation, Germán Rey. III. Technological arts. From the new media to the post-virtual. Audiovisual education between the “end of mass media” and the emergence of “new media”, Mario Carlón. - Multimedia Creation (Specialization): an adventure from science to art, Myriam Luisa Díaz Moyano. - Cinema of the “postubo” in the era of the end of the virtual, Giselle Beiguelman. Credits: Compilation and edition of texts Jorge La Ferla Luis ALberto Quevedo Coordination Silvana Spadaccini Design and graphic production Fabián Muggeri Proofreading Alicia Di Stasio - Mario Valledor Translation Alicia Di Stasio Photochromes and printing Akian Gráfica
Jorge La Ferla: El cine hace escuela, 01-05-2025, in: Archive of Digital Art
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