Information
Technology
Descriptions & Essays
Rendre visible l’invisible
Parce que l’on parle ici de l’invisible qui détermine notre destin, il est important de lui donner une forme de visibilité.
Le danger réside dans l’incapacité du cerveau à dissocier l’importance de la menace de la taille du danger. Il a fallu du temps pour que le microbe soit pris en compte par les individus.
Le parti ici est de jouer la transparence. Celle qui semble dévoiler l’ensemble mais qui laisse libre cours à la superposition des contenus mêlant les plateaux tout en donnant à voir chaque sujet dans son entièreté. Fusion sans confusion.
La surface du premier niveau est divisée en deux parties, traitée de la même manière en termes de scénographie mais le parcours impose entre les deux le passage par la mezzanine.
Les 3 parties reprennent la subdivision thématique du cahier des charges.
Le premier niveau est constitué de structures métalliques en aluminium et de parois en plastique suspendues rappelant un site protégé contre le risque bactériologique.
L’enveloppe extérieure laisse apercevoir les différentes salles. Celles ci en forme de croix présentent autant de surfaces-écran que d’extrémités disponibles. Les salles sont légèrement surélevées. Il en va de même pour les passerelles protégées qui passent de l’une à l’autre. Entre les salles on peut apercevoir l’espace « contaminé. Une légère brume, fumée ou vapeur, rend visible la présence de particules présumées dangereuses. Toute la machinerie est posée à même le sol ou suspendue. Les projeteurs, visibles, créent des cônes d’images qui s’accrochent aux particules. Les câbles trainent au sol. Ventilateurs tournant à vitesse réduite, machinerie nécessaire au fonctionnement du site rien n’est caché. L’urgence de fait pas dans la déco.
Le couloir d’accueil dans lequel 3 écrans donnent une vision type camera thermique de ce qui se passe de l’autre côté du mur. C’est la singularité de ce qui suit qui jongle avec les nivaux d’information et de représentation. De la personne physique à l’avatar virtuel en passant par le robot, à nous de choisir nos planches de survie et nos sources d’information.
En entrant dans la salle principale, on est frappé par la luminosité. Si la salle est noire de l’extérieur, elle est très blanche à l’intérieur. Lino banc au sol, angle mur/sol arrondis, murs de vinyle blanc et faux plafond en croque-feu blanc.
Au dessus du faux plafond des rangées de tubes fluorescents augmentent l’impression d’une salle baignée de lumière dans laquelle circulent librement des robots.
En sortant de la salle des robots, une salle plus sombre présente des alignements écrans sur une table en quinconce. C’est la salle destinée à l’accueil des groupes, les scolaires ont ainsi accès aux différents programme on line ou off line qui traitent du sujet de l’épidémie.
C’est aussi le lieu où l’on peut accéder à une zone spécifique de Second Life ou, curieusement, les doubles des robots de la salle précédente vont à la rencontre des internautes. Là, ce sont les avatars des visiteurs qui deviennent rouge lorsque lors degrés de contamination/ignorance augmente. Les touristes du virtuel semblent même se contaminer les un les autres.
Un compteur rend compte de l’avancée des joueurs dans la connaissance et leur permettra ensuite, une fois rentrés chez eux de continuer de marquer des points.
Construits sur la base de robots industriels destinés à la traction de chariot tels qu’on les trouve dans certains hôpitaux modernes (cf. CHU d’Arras), les robots de l’exposition sont destinés au dialogue avec le public. Ils viennent naturellement vers le visiteur et, grâce à un écran tactile et un dispositif de contact, ils apportent en milieu « hautement sécurisé » les informations critiques sur l’épidémie. Métaphore du contact contaminant, le fait de poser la main sur le devant du robot permet de prendre en compte les données RFID et de produire un contenu personnalisé. Le robot sait alors quelles sont les données ignorées du visiteur et peut adapter le contenu qu’il propose. Ces robots permettent aussi de faire parler des scientifiques dont le visage, à hauteur d’homme, semblera dialoguer avec le visiteur.
Les visiteurs circulent avec un bracelet RFID qui leur permet d’avoir un retour personnalisé.
La contamination par l’information
Par les Leds qu’il arbore on peut voir le degré de contamination. Ici l’information contamine quand elle traite des facteurs de risque, elle sauve quand elle apporte solution, protection et traitement.
Le traitement par la connaissance
Pour sortir sain et sauf il faudra recueillir le maximum d’information. Les visiteurs à risque sont facilement identifiés mais pas stigmatisés. Tout le monde y passe (Leds rouges) et tout le monde peut accéder à la connaissance qui permet de se protéger (Leds vertes).
DA Editor 04-02-2016
Making the invisible visible because we are talking about the invisible that determines our destiny, it is important to give it a form of visibility. The danger lies in the brain's inability to dissociate the level of threat of the danger´s size. It took time for the microbe to be taken into account by individuals. The advantage here is to be transparent. One that seems to reveal all but free rein to the superposition of the trays combines content while giving see each subject in its entirety. Fusion without confusion. The surface of the first level is divided into two parts, treated in the same way in terms of set design but the course requires between the two a passage through the mezzanine. The three parties resume the thematic subdivision specifications. The first level consists of metal structures in aluminum and suspended plastic walls recalling a protection against the bacteriological risk. The outer envelope lets see the various rooms. Those cross-shaped above present as many screen-surfaces that ends are available. The rooms are slightly raised. It is the same for protected gateways that pass from one to the other. Between the rooms you can see the space "contaminated. A light mist, smoke or steam, makes visible the presence of suspected hazardous particles. All the machinery is placed on the floor or suspended. The visible esigners, create cones, images that cling to the particles. The cables lying around. Fans running at reduced speed, machinery needed to operate the site where nothing is hidden. The urgency is not in the decor. The reception hall in which 3 screens provide a Kind of thermal vision camera that captures what happens on the other side of the wall. This is the uniqueness of the following juggling nival information and representation. From the individual to the virtual avatar through the robot, for us to choose our boards survival and our sources of information. Upon entering the main room, one is struck by the brightness. If the room is dark outside, it is very white inside. Lino bench to the floor, corner wall / floor rounded, white vinyl walls and ceiling white undertaker fire. Above the false ceiling fluorescent tube rows increases the impression of a room bathed in light which freely circulate robots. Leaving the robot room, a darker room has displays on a table with alignments staggered. This is the room for hosting groups, schools have access to various on-line or off-line program dealing with the subject of the epidemic. This is also the place where you can access a specific area of Second Life or, curiously, double robots of the previous room go to meet internet users. Here are the avatars of visitors who become red when the degree of contamination / ignorance increases. Tourists Virtual even seem to contaminate one another. A counter reflects the players in advanced knowledge and then allow them, once returned home to continue to score points. Built on the basis of industrial robots for the carriage traction as found in some modern hospitals (see Arras CHU), the robots of the exhibition are intended to dialogue with the public. They naturally come to the visitor and, with a touch screen and a contact device, they have in the middle "highly secure" critical information on the epidemic. Metaphor of contaminant contact the asking hand on the front of the Robot that allows to take into account the RFID data and produce customized content. The robot then knows the unknown visitor data and can adjust the content it offers. These robots also help to talk to scientists whose face, at eye level, seem to interact with the visitor. Visitors circulate with an RFID bracelet that allows them to have a personalized return. Contamination information by LEDs that features one can see the degree of contamination. Here contaminates information when dealing with risk factors, she saves when she brings solution, protection and treatment. Treatment with the knowledge to get out safely it will collect the maximum information. Visitors at risk are easily identified but not stigmatized. Everyone goes there (red LED) and anyone can access knowledge that can protect themselves (green LEDs).
DA Editor: Epidémie, 04-02-2016, in: Archive of Digital Art Making the invisible visible because we are talking about the invisible that determines our destiny, it is important to give it a form of visibility. The danger lies in the brain's inability to dissociate the level of threat of the danger´s size. It took time for the microbe to be taken into account by individuals. The advantage here is to be transparent. One that seems to reveal all but free rein to the superposition of the trays combines content while giving see each subject in its entirety. Fusion without confusion. The surface of the first level is divided into two parts, treated in the same way in terms of set design but the course requires between the two a passage through the mezzanine. The three parties resume the thematic subdivision specifications. The first level consists of metal structures in aluminum and suspended plastic walls recalling a protection against the bacteriological risk. The outer envelope lets see the various rooms. Those cross-shaped above present as many screen-surfaces that ends are available. The rooms are slightly raised. It is the same for protected gateways that pass from one to the other. Between the rooms you can see the space "contaminated. A light mist, smoke or steam, makes visible the presence of suspected hazardous particles. All the machinery is placed on the floor or suspended. The visible esigners, create cones, images that cling to the particles. The cables lying around. Fans running at reduced speed, machinery needed to operate the site where nothing is hidden. The urgency is not in the decor. The reception hall in which 3 screens provide a Kind of thermal vision camera that captures what happens on the other side of the wall. This is the uniqueness of the following juggling nival information and representation. From the individual to the virtual avatar through the robot, for us to choose our boards survival and our sources of information. Upon entering the main room, one is struck by the brightness. If the room is dark outside, it is very white inside. Lino bench to the floor, corner wall / floor rounded, white vinyl walls and ceiling white undertaker fire. Above the false ceiling fluorescent tube rows increases the impression of a room bathed in light which freely circulate robots. Leaving the robot room, a darker room has displays on a table with alignments staggered. This is the room for hosting groups, schools have access to various on-line or off-line program dealing with the subject of the epidemic. This is also the place where you can access a specific area of Second Life or, curiously, double robots of the previous room go to meet internet users. Here are the avatars of visitors who become red when the degree of contamination / ignorance increases. Tourists Virtual even seem to contaminate one another. A counter reflects the players in advanced knowledge and then allow them, once returned home to continue to score points. Built on the basis of industrial robots for the carriage traction as found in some modern hospitals (see Arras CHU), the robots of the exhibition are intended to dialogue with the public. They naturally come to the visitor and, with a touch screen and a contact device, they have in the middle "highly secure" critical information on the epidemic. Metaphor of contaminant contact the asking hand on the front of the Robot that allows to take into account the RFID data and produce customized content. The robot then knows the unknown visitor data and can adjust the content it offers. These robots also help to talk to scientists whose face, at eye level, seem to interact with the visitor. Visitors circulate with an RFID bracelet that allows them to have a personalized return. Contamination information by LEDs that features one can see the degree of contamination. Here contaminates information when dealing with risk factors, she saves when she brings solution, protection and treatment. Treatment with the knowledge to get out safely it will collect the maximum information. Visitors at risk are easily identified but not stigmatized. Everyone goes there (red LED) and anyone can access knowledge that can protect themselves (green LEDs).
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