Light Box

Selected items ()
Go to Light Box >

My Colleagues‘ News

»Exploded Views 2.0«
Light Box

© Marxin de Nijs

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
2621
Information
Cite
X
Archive of Digital Art (ADA). “Marnix De Nijs - »Exploded Views 2.0«”. https://www.digitalartarchive.at/database/general/work/exploded-views-20.html (retrieved 2013-04-06). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Marnix De Nijs - »Exploded Views 2.0«}, url = {https://www.digitalartarchive.at/database/general/work/exploded-views-20.html}, urldate = {retrieved 2013-04-06}
Technology
Descriptions & Essays
Exploded_Views 2.0 by Marnix de Nijs is a masterpiece. No doubt about it. It is the most beautiful work of interactive media art I have ever seen. But its most peculiar aspect is that neither its beauty nor its meaning reside in the interactivity of the piece. The visitor or user needs to engage only in ordinary actions. You walk towards a wall on which the imagery of the work is projected and navigate the continuous image space by stepping a bit to the right or left. That's about it. There’s no fancy interface to enter, no sophisticated movements or gestures to learn or explore. You stroll in a natural way, except that the space you cover is a few yards at most. This simplicity of interactivity is a new element in De Nijs' oeuvre. Most of his works, including Run Motherfucker Run (2001/2004) and Spatial Sounds (100dB at 100 km/h)(2000/2001), have become interactive media art classics precisely because of the surprising behavior these installations compel the visitor to engage in. The imagery in Run Motherfucker Run may be full of suspense and surprises, yet for the audience the work’s interest resides mostly in the way you have to walk on the treadmill that functions as the physical interface between you and the imagery. If you don’t understand how to interact properly with the piece, the conveyer belt starts to run faster and faster, until finally you’re ejected off the back of the treadmill. Once you’ve found the right walking speed, you have to learn to move left and right on the conveyor belt in order to navigate the empty streets and lots projected on the huge screen in front of you. It requires considerable effort, as the title of the piece suggests. Spatial Sounds evokes wonderful, amusing behavior in its interactors. They run around the piece, pursued by a heavy machine arm that, if they manage to find the right speed of movement and gestures, will increase its speed to100 km/h, growling and whining at 100dB through speakers affixed to its end. When the arm finally comes to a stop, as if to catch its breath like the visitors, quite a few of them will give the speaker a knock, as if to say, "Are you OK?" or even, "That was better than sex." The machine as an object is imposing when at rest and seductive in action. It lets its visitors know that it is willing to interact with them and encourages them with a graceful wave or an aggressive rush towards them. This behavioral interest is all but lacking in Exploded Views 2.0. In fact, one could call the interactivity in the piece modest, if not clumsy, since the work functions best when only one interactor at a time approaches the huge projections on the wall. This compels the other viewers into the passive role of an audience, even though you’ll often hear them say things like "Go over to the right a little - there's something reddish over there." The peculiar thing is, as I suggested above, that this passivity is the best way to look at and experience the unique qualities of the work. Although an interactor is needed to activate the work and make the images move, it is the audience as a whole that gets immersed in its beauty without hesitation or shyness. And as the interactor moves, the beauty of that imagery is staggering. Exploded_Views 2.0 heralds the coming of a new age in interactive media art, in which images not only make sense but are far more interesting and layered - in function, meaning and beauty - than any found in contemporary museum art. The images in Exploded_Views 2.0 consist of point clouds generated from huge Web 2.0 photo collections like Flickr. The work is basically a database of 350 reconstructions of the most famous buildings on five continents, derived from 100,000 web images, rendered in real time as a person moves through the interface. When the work is navigated by an interactor (who functions as a deputy for the onlookers), you recognize these archetypal temples, cathedrals, museums, city gates, palaces, facades and whatnot as the sort of places you visit in your sleep at night. It is a dark, nocturnal world that is evoked. The buildings seem to be made of whirling stardust, of the unstable, glowing, ever-transforming stuff dreams are made of. It is a realistic world, yet an utterly artificial one because of the absence of real-life distances between the floating, bubbling, sometimes exploding buildings. The imagery is deeply moving because you rediscover the specious, amorphous, vague, fluttering material your mind is made of, brought together in an arrangement that both is consistent and dances gracefully to the music of time. It is a world of soft buildings and squares, tender walls and windows, gentle colors and suffering hues, fully recognizable yet far beyond words. This is what the world looks like when we navigate the virtual space of our inner life, before the material of our subconscious memories crystallizes into solid forms or discursive meaning. In Exploded_Views 2.0, Marnix de Nijs has made an interactive media art installation that combines 100,000 mediocre photos from a public database into a mass of imagery of staggering, singular, public yet private beauty. This is the sort of affirmative imagery we need to keep our souls alive and sane, healthy, indeed happy. It goes far beyond a critique of the poverty and shallowness of most contemporary museum art and sets a new 21st-century standard for what art can do. [Arjen Mulder / April 2013]
Literature
Exhibitions & Events