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»Industrial Evolution«
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© 2000, Christa SOMMERER & Laurent MIGNONNEAU

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “(collective) Sommerer / Mignonneau - »Industrial Evolution«”. https://www.digitalartarchive.at/database/general/work/industrial-evolution.html (retrieved 2020-20-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {(collective) Sommerer / Mignonneau - »Industrial Evolution«}, url = {https://www.digitalartarchive.at/database/general/work/industrial-evolution.html}, urldate = {retrieved 2020-20-11}
Technology
Hardware
1 video projector
1 room with background lights
indirect lights
2 cameras
1 computer
Interface
2 video cameras
1 3D video tracking interface hardware
Software
Depth reconstruction of black and white archive images (~ 1920 - 1930)
Real time depth integration of video images and depth image archives
Descriptions & Essays
In the installation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilities and related administration facilities show the public's fascination with the technical accomplishments of those times, somehow similar to our fascination with the digital revolution of our times. Images selected partly refer to the "Zeche Zollern," a coal mine in the Ruhrgebiet region of Germany, while others are taken from factories and production mills around the world. Many of these images have originally been captured as stereo images, they have been viewed by a so called "stereo viewer" to create a 3D immersive effect for the viewer. Driven by the desire to combine these historic images with modern digital technology and to make them interactively accessible to the users, we have created a virtual reality system that enables interactive real-time integration of users into and interaction with these historic images. As a user of the system steps into the installation environment he will find himself projected onto the screen in front of him and three-dimensionally integrated into these images. When moving in the installation space he also moves in the virtual space of the three-dimensional historic image, the space dimension of the real space being exactly matched to the dimension of the virtual space. http://www.mic.atr.co.jp/~christa/WORKS/CONCEPTS/INDEVOConcept.html
Christa Sommerer 13-11-2020
2. Interaction and integration in virtual space

By applying our in-house depth extraction method, we can calculate the three-dimensionality for each of the 2-D photographic images and use the resulting depth information to create three-dimensionally accessible virtual images. We first applied this depth extraction method in 1999 in a research project called "Time_Lapse" [1]. Here users could enter historic stereo images and interact with them in real time by using their body gestures. In "Industrial Evolution" we apply the same method and use a camera tracking system to detect the user's gestures. As the user moves in the installation set up his gestures are captured and linked to certain image events on the screen: as the user for example raises or lowers his hands, image scenes can change backwards or forwards. By using a specific gesture, the user can even leave a snapshot of himself within the 3-D historic image. In this case the 2 D image of the user's body becomes integrated into the 3-D historic image and the final result can be printed by a laser printer and taken home by the user.

3. Presence, Time Travel and Virtual Sightseeing

Presence is usually understood as "both a subjective and an objective description of
a person's state with respect to an environment," [2] and the notion of being present in a remote place is commonly called telepresence [3] [4]. "Industrial Evolution" deals with the concept of telepresence, as the distributed presence of the user's image can be integrated into different images of the past. Similar to the idea of "touring the world from home through stereo images" in the mid-19 century, [5] "Industrial Evolution" provides a system of time travel that allows a seamless integration of past and present. As in a virtual sightseeing tour, users interactively access historic images of the past, interact with them, and integrate themselves into these images.

4. Reality and Virtuality

As the border between real and virtual space becomes increasingly blurred and permeable, we as artists are interested in creating environments that widen the user's conventional perceptions of space, presence and telepresence. While most of our other computer installations deal with the concept of "the living" and the "artificially living" [6], "Industrial Evolution" questions the relationships between presence and representation and between reality and virtuality.

References:

[1] C. Sommerer, L. Mignonneau and R. Lopez-Gulliver, "Time_lapse: immersive interaction with historic 3-D stereo images," in 5th International Conference on Virtual Systems and MultiMedia (VSMM'99) Conference Proceedings, (Dundee, Scotland, 1999), pp. 295-307.

[2] S. Bly, S. Harrison and S. Irwin, "Media spaces: bringing people together in a video, audio and computing environment," Communications of the ACM, 36(1), 1993, pp. 28-47.

[3] M. Slater and S. Wilbur, "A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments," Presence, Vol.6, December 1997, pp. 603-616.

[4] C. Cool, R.S. Fish, R.E. Kraut and C.M. Lowery, "Iterative design of video communications systems," Proceedings of CSCW'92, 1992, Toronto, Canada, pp. 25-32.

[5] T. Moriyama, "Whither Love of 3D - 3D Love Afterwards", In 3D-Beyond the Stereography, Tokyo Metropolitan Museum of Photography,
1996, pp. 17.-23

[6] C. Sommerer and L. Mignonneau, "Art as a Living System," in Art @ Science. (Wien/New York: Springer Verlag, 1998) pp. 148-161.
Christa Sommerer: Industrial Evolution, 13-11-2020, in: Archive of Digital Art
Literature
Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. »Time_lapse: Immersive Interaction with Historic 3-D Stereo Images.« In 5th International Conference on Virtual Systems and MultiMedia (VSMM´99) Conference Proceedings, edited by , 295-307. : 1999.
Sommerer, Christa and Laurent Mignonneau. »Art as a Living System.« In Art @ Science, edited by Christa Sommerer and Laurent Mignonneau, 148-161. New York, Wien: Springer Verlag, 1998.
Slater, Mel and Sylvia Wilbur. »A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments.« Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
Exhibitions & Events