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»Lilliput 1.0«
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© Simone Michelin; photos Raymundo Bandeira de Mello, Wilton Montenegro; As a staging of the island of Lilliput which Jonathan Swift describes in his famous novel Gulliver’s Travels (1726), Michelin’s work is divided into a museum, internet and mobile phone island. It imitates the public square of a museum in which the vis

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
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      • geography
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    • ARTS AND VISUAL CULTURE
      • allegory
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    • RELIGION AND MYTHOLOGY
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        • buddhism
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      • activism
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Simone Michelin - »Lilliput 1.0«”. https://www.digitalartarchive.at/database/general/work/lilliput.html (retrieved 2021-12-04). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Simone Michelin - »Lilliput 1.0«}, url = {https://www.digitalartarchive.at/database/general/work/lilliput.html}, urldate = {retrieved 2021-12-04}
Technology
Hardware
Two Sendô mobile phones; PC Pentium IV, 521 Mb RAM, HD 40 GB; Windows XP ou 2000; Bluetooth
Interface
mobile phones; website; scenography (actual space)
Software
Java 2 Platform, Micro Edition (J2ME) 
Java 2 Platform, Standard Edition,
Java Runtime Environment (JRE) 
Sistema Lilliput( Diretorio Build )
Browser Internet Explorer 5.0 ou +
Macromedia Flash Player 
QuickTime 6.0.5 ou +
Descriptions & Essays
Lilliput is a system composed of human, physical and technological infrastructures that makes feasible the production of wallpapers for cell phones in the Centro Cultural Telemar. The visitor chooses where to position him/herself in a photographic setting - a Mexican-style wooden pyramid with wooden furniture and an infinite blue background; photographs of homeless people in real size mounted on panels, with their faces missing, so that visitors can place their heads onto the cut-out bodies and pose next to real street kids available for the occasion. Cell phones equipped with cameras capture these images and make an upload to the website, where they can be combined with other virtual settings, producing wallpapers that can be downloaded by cell phone via internet. (source: Simone Michelin)
SIMONE MICHELIN 09-04-2021
As a staging of the island of Lilliput which Jonathan Swift describes in his famous novel Gulliver’s Travels (1926), Michelin’s work is divided into a museum, internet and mobile phone island. It imitates the public square of a museum in which the visitors can have photos taken of themselves that are then archived in the internet, transformed into panoramas that can be downloaded on cell phones again. The internet works as a platform for art. Lilliput is devoted to the mobile telephone as a public space or place which connects interpersonal and aesthetic experiences with one another.
SIMONE MICHELIN: Lilliput 1.0, 09-04-2021, in: Archive of Digital Art
Literature
Michelin, Simone. »LILLIPUT - um estudo de caso sobre o "espaço-entre". LILLIPUT - a case study on the "space-between"..« I Congresso Internacional de Estéticas Tecnológicas publicação eletrônica (Junho/ June 2006).
Bentes, Ivana and Oliver Grau and Paula Sibilia and Simone Michelin. »Corpos Virtuais, Arte e Tecnologia.« https://issuu.com/midiarte/docs/corposvirtuais.
Bentes, Ivana and Oliver Grau and Paula Sibilia and Simone Michelin, ed. Corpos Virtuais, Arte e Tecnologia. Vol.1. Arte e Tecnologia, Rio de Janeiro: Instituto Oi Futuro, 2005.
Bentes, Ivana and Oliver Grau and Paula Sibilia and Simone Michelin, ed. Corpos Virtuais, Arte e Tecnologia. Vol.1. Arte e Tecnologia, Rio de Janeiro: Instituto Oi Futuro, 2005.