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»Making of Eve Clone MR«
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© https://linpeychwen.com/making-of-eve-clone-imr/; Sheng-Chieh Wang, Chin-Shiang Hu/ Lin Pey-Chwen Digital Art Lab

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
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      • sketch
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      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
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      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
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      • death
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      • eye
      • facial expression
      • fantasy
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      • gesture
      • hand
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      • visualisation
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    • NATURE AND ENVIRONMENT
      • agriculture
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    • POWER AND POLITICS
      • authority
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      • nationalism
      • patriarchy
      • politics
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      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
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      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
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      • information society
      • interculturalism
      • mass
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        • entertainment
        • parody
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        • popular culture
        • spectacle
      • migration
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      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
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      • voyeurism
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    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
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      • invention
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      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Lin Pey-Chwen - »Making of Eve Clone MR«”. https://www.digitalartarchive.at/database/general/work/making-of-eve-clone-mr.html (retrieved 2021-18-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Lin Pey-Chwen - »Making of Eve Clone MR«}, url = {https://www.digitalartarchive.at/database/general/work/making-of-eve-clone-mr.html}, urldate = {retrieved 2021-18-11}
Technology
Display
Media: Mix Reality Interactive Installation, Digital Image and Sound, 3D Animation, Computer, MR program, Projector, Stereo
Dimensions Variable
Year: 2019
Time: 7’00″
Descriptions & Essays
pey-Chwen Lin 18-11-2021
Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will be surprised to find a huge integrated image of Eve Clone and Vitruvian Man standing in the space like the Great Image. Combined with the background music and Bible verses read by computerized voice ringing in the viewer’s ears, this audio-visual experience drastically differs from past experiences, creating a sense of unease in the audience.

The video is a narrative. The large, integrated image of Eve Clone and Vitruvian Man present a 360-degree image with a slow rotation. Eve Clone then emerges on da Vinci’s draft as if embossed before entering into the wireframes of the black computer space. There, it splits into six images, surrounding the main body of Eve Clone, and eventually it is integrated again with Vitruvian Man. This process conveys the image of Eve Clone, a product of technology, has the perfect ratio that da Vinci developed for the Vitruvian Man. It also conveys the desire expressed in da Vinci’s work, that humans are the center of the universe. Moreover, it represents the replication of Eve Clone and the magnificence of her existence, like the power of technology in human life.
pey-Chwen Lin: Making of Eve Clone MR, 18-11-2021, in: Archive of Digital Art
Literature
Dr. Turner, Ming. »Visualizing post-human and cybersexuality: Lin Pey-Chwen and the Eve Clone Series.« East Asian Journal of Popular Culture 2, no. 2 (2016): 227-245.
Kuang-ying Kuo, Gwen. »From Pupa to Eve Clone: Lin Pey-Chwen Empowering Feminity.« Taiwan Digital Art and Information Center (2014).
Chih-Yung, Chiu. »God’s Will or Human Desire: The Irony and Criticism in Lin Pey-Chwen’s Eve Clone series.« https://www.academia.edu/37253134/God_s_Will_or_Human_Desire_The_Irony_and_Criticism_in_Lin_Pey-Chwen_s_Eve_Clone_series.docx.