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»SeC - Solve et Coagula«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
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      • botany
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      • code
      • combinatorics
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      • database
      • documentation
      • emergence
      • evidence
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      • geography
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      • library
      • light
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    • ARTS AND VISUAL CULTURE
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      • image
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      • panorama
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    • BODY AND HUMAN
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    • RELIGION AND MYTHOLOGY
      • afterlife
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        • buddhism
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    • SOCIETY AND CULTURE
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    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
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      • robot
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      • supercomputing
      • technophobia
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
797
Information
Cite
X
Archive of Digital Art (ADA). “Stenslie Stahl - »SeC - Solve et Coagula«”. https://www.digitalartarchive.at/database/general/work/sec-solve-et-coagula.html (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Stenslie Stahl - »SeC - Solve et Coagula«}, url = {https://www.digitalartarchive.at/database/general/work/sec-solve-et-coagula.html}, urldate = {retrieved 1970-01-01}
Technology
Hardware
The installation uses a high-end graphics computer (SGI Onyx) and a custom built bodysuit controlled by proprietary interface technology. All software (openGL, C) has been written by the project group.
Descriptions & Essays
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent creature; it mates man with a machine turned human and everything that goes with it: ecstatic, monstrous, perverted, craving, seductive, hysterical, violent, beautiful. Solve et Coagula is a post-human life form. It presents the emergence of a new species, a bio-cybernetic symbiosis, transforming the conception of being human by networking man with a sensing and emotional machine. Through a bio-cybernetic interface, the installation extends the computer's logic and intelligence into a human domain of dark desire. Through a corporal and sensual symbiosis of an intelligent, interactive three-dimensional creature and a human user(s) Solve et Coagula questions the possibility of a post-human and a post-biological life form. The installation interacts with the user through voice and body: The body suit worn by the participant serves as an intelligent, two way communication interface to the creature. It provides (i) tactile stimuli so that the creature can touch the participant's body, and (ii) built-in bio-sensors through which the creature can sense the body condition of the human. Just as the creature expresses itself vocally to the participant, so does it in turn respond to the sound of the participant's voice. It attempts to analyze the pitch and tone of their utterances as some kind of emotional feedback, and respond to the participant in ways it deems appropriate. On entering the installation the participant steps inside a massive ovoid shell of metal arms. The participant is dressed head-to-toe in the tools needed for interacting with the artificial intelligence: a lightweight body suit, microphone, and a head-mounted display. Video beamers project a view of the creature's constantly changing body on projection surfaces placed around the installation. The creature speaks to the participant through moving, three-dimensional sounds projected from the 8 channel sound system surrounding the installation. Its ‘voice’ is a bizarre, mutant-like combination of organic noises and distorted samples of the human voice; it changes constantly in response to the participant's input. The participant wears stereoscopic viewing glasses through which she is visually immersed inside the computer-constructed 3D reality of the creatures body. The creature presents the participant with organic "body parts" as representatives of its various emotional states. The creature brings the participant to each body part through a vein- or intestine-like labyrinth of tunnels. The tactile body suit worn by the participant provides stimuli of pressure and vibration, so that the creature can touch and manipulate the users body. The creature can also sense the body condition of the human through bio-sensors built in to the suit. (source: www.stenslie.net)
Literature
Exhibitions & Events