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»Trapped rocket«
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2409
Information
Cite
X
Archive of Digital Art (ADA). “Julian Oliver - »Trapped rocket«”. https://www.digitalartarchive.at/database/general/work/trapped-rocket.html (retrieved 2010-17-09). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Julian Oliver - »Trapped rocket«}, url = {https://www.digitalartarchive.at/database/general/work/trapped-rocket.html}, urldate = {retrieved 2010-17-09}
Technology
Software
Software
The software will execute on a modern 3D-capable Linux system and play continuously.

This project was made with Blender and Python. In compliance with the GPL, here's a link to the Blender source code.

Trapped Rocket II (4.2M Linux executable binary and source files)

Descriptions & Essays
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its programmed target. The target is a static point in Euclidean space, unseen and outside the prison. Each time the rocket attempts to reach its target it strikes a camera (wall) and changes its course looking for another trajectory of escape. It will do this forever, never escaping, until the program is stopped. Each attempt is counted as is the processor load on the host system. This along with other data are displayed in one of the six panels. This piece is designed for uninterrupted execution on a computer with capable 3D graphics card output to a large screen for the duration of the exhibition. This work is inspired by some ideas expressed in Paul Virilio's 'Vision Machine'. Software The software will execute on a modern 3D-capable Linux system and play continuously. This project was made with Blender and Python. In compliance with the GPL, here's a link to the Blender source code.
Literature
Oliver, Julian. »The Similar Eye: Proxy Life and Public Space.« In Computer Gambes and Digital Cultures Conference Proceedings, edited by . : Tampere University Press, 2002.
Julian Oliver. »Polygon Destinies: The Production of Place in the Digital Role-Playing Game.« In COSIGN 2001 Conference Proceedings, edited by . Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.