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»Tripolar«
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© Scott Snibbe

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
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      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
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    • HISTORY AND MEMORY
      • ancestor
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      • preservation
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    • MEDIA AND COMMUNICATION
      • access
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      • visualisation
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    • NATURE AND ENVIRONMENT
      • agriculture
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      • evolution
      • four elements
      • geology
      • global warming
      • globe
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      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
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      • economy
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      • heroism
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      • imperialism
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      • market
      • military
      • nationalism
      • patriarchy
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      • surveillance
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      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
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      • heretic
      • legend
      • mysticism
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      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
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      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
        • surveillance-capitalism
      • civilisation
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      • food
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      • information society
      • interculturalism
      • mass
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        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
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      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3391
Information
Cite
X
Archive of Digital Art (ADA). “Scott Sona Snibbe - »Tripolar«”. https://www.digitalartarchive.at/database/general/work/tripolar.html (retrieved 2016-27-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Scott Sona Snibbe - »Tripolar«}, url = {https://www.digitalartarchive.at/database/general/work/tripolar.html}, urldate = {retrieved 2016-27-07}
Technology
Software
Java applet
Descriptions & Essays

enter project here:

artport.whitney.org

Scroll down to the bottom of the code to launch its results.

Please adjust your Java Security Settings in order to launch the Programme.

Commissioned by the Whitney Museum.

ADA Editor 16-06-2015
Comment by John Klima:
"I really love the hard edges and jarring animation of Scott's piece. It's also just plain funny, and weird, in a purely visual sense. I very much like how Scott's personality comes across in this work, as it does in all his work. Something I sometimes say, with gentle humor, when describing Scott's art: "He's a practicing Buddhist, it shows quite clearly in his work, and in spite of that, it's still really good." As far as the code, no big surprises, but it gets the job done with brevity, and that his math can produce both chaos and order simultaneously really gets my gears turning."
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Martin Wattenberg:
"I decided the most natural way to comment on Brad's profiler was to profile it by creating a remix. He did a pretty amazing job of showing the sequential movement and rhythm of the execution point... so I tried to show the opposite in my remix, exploring the parallel operations happening at any given moment.

http://artport.whitney.org/commissions/codedoc/CodeLayers/MetaProfile.html

Watch my program profiling his program profiling itself.
My remix is a subclass of his and follows the same protocol, so the other instrumented programs can be plugged in as well... on the page above you'll also see links to profiled versions of Scott's applet and mine. (It actually shows distinct differences between all of our approaches to threading, although this may be of interest only to programmers!)
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Martin Wattenberg:
"I like Brad's method of using code to comment on code, so I made an applet to comment on Mark and Scott's applets. It combines Scott's geometry and interactivity with Mark's rendering style.
Applet: http://artport.whitney.org/commissions/codedoc/Remix/NapierSnibbe.html
Code: http://artport.whitney.org/commissions/codedoc/Remix/NScode.html
"
[Scott: I think this is terrific. You took Mark's model of time and my model of geometry. It's related to the way genetic algorithms can evolve a graphic or animation (Karl Sim's work). However, having a person's mind involved makes this a really fulfilling interaction with intelligence. The work is like an x-ray of my applet, in a way.]
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment Brad Paley:
I have taken the liberty of "instrumenting" your program with the calls necessary for my program (CodeProfiler) to profile them.
http://artport.whitney.org/commissions/codedoc/CodeProfiler/TripolarProfiles.html
This is my way of commenting on your code, per our charter.
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Golan Levin:
"Scott has an unparalleled knack for finding differential equations which have, well, *style*. It bespeaks both a refined eye and a well-honed mathematical intuition. Scott's hand in 'Tripolar' is unmistakable -- and he commands the material to the extent (or is this my imagination?) that it even begins to resemble some of the early-60s graphic designs from which he draws so much inspiration. I think Scott's comment about the setting of constants representing the hand of the artist is right on. In the case of 'Tripolar,' Scott's choices affect both form and behavior, and bring these boomerang forms into a completely dynamic, deeply responsive, and surprisingly personal domain.

It wouldn't have been my first thought to let the piece flicker so much, but Scott's explanation -- that it directly (and honestly) delineates the vagaries of chaotic contingency -- expresses an interesting aesthetic stance at the same time as it provides an absolutely sufficient technical explanation."
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Mark Napier:
"Scott gets a lot of mileage out of a very simple idea. And he shows the value of a few well-worded comments. The text completes the piece very succinctly. We all know how magnets work, and that analogy clarifies the behavior of the piece without taking the fun out of it. I especially enjoy that I can animate the piece just by holding down the mouse and moving slightly."
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 16-06-2015
Comment by Martin Wattenberg:
"Mark and Scott have chosen the same subject (physics-inspired differential equations) but have produced such contrasting results! It is like looking at two nudes by different artists. Scott's work is pure and precise with an Edward Weston "f/64" level of detail. Mark is like an artist who uses layers and layers of paint to emphasize motion and overall form. Is there a parallel contrast in the source code? Perhaps. Mark's code relies on layers of "library" code. Scott's program pivots on the exact values of a few variables.

...reading the source code of Scott's piece changed the way I thought about it. Understanding why and how the applet keeps changing even when the mouse is motionless greatly reinforces the themes of the work... whether the source code changes the view of the piece is certainly not intrinsically bad or good. It's an especially interesting dimension to me because, unlike other visual artists, software artists necessarily write a purely verbal description of their work."
ADA Editor: Tripolar, 16-06-2015, in: Archive of Digital Art
ADA Editor 10-06-2015
Commissioned by The Whitney Museum of American Art for its Artport Run Tripolar Tripolar was commissioned for the Whitney Museum of American Art's CODeDOC project. The project explores the relationship between digital artists’ code and their finished work, presenting the code as a gateway to the running program. Tripolar simulates a pendulum swinging above three magnets. The program draws the complete path that a pendulum would follow if it were released above the table exactly at the cursor’s point. This is a well-known chaotic system in which minute changes to the starting position produce large changes in the pendulum’s path, and the magnet on which it lands. By invisibly interpolating the starting position towards the actual mouse position, one can explore points between pixels, simulating a screen resolution hundreds of times the actual pixel resolution. The source code demonstrates that changing any of the few parameters determining its operation radically alters the artwork: in most cases making it non-functional, hanging, exploding, imploding, or oscillating. By its title, the program tries to suggest the connection between mental states and chaotic phenomena: if even a simple physical system is so unpredictable and sensitive to initial conditions, what about our minds? Chaos and complexity reign at all scales.
ADA Editor: Tripolar, 10-06-2015, in: Archive of Digital Art
Literature
Marchese, Francis T.. »Software Archaeology and the Preservation of Code-based Digital Art.« In Proceedings of Archiving Conference 2013, edited by Society for Imaging Science and Technology, 25-30. Springfield, VA: 2013.
Apter, Emily S.. The Translation Zone. A New Comparative Literature. Princeton, NJ: Princeton Univ. Press, 2006.
Whitelaw, Mitchell. »System Stories and Model Worlds: A Critical Approach to Generative Art.« In Readme 100: Temporary Software Art Factory, edited by Olga Goriunova, 135-154. Norderstedt: BoD, 2005.
Mirapaul, Matthew. »Secrets of Digital Creativity Revealed in Miniatures.« The New York Times (September 16 2002).