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Selected keyword: anthropomorph
Work: Azimuth 77   Artist: Mercado, Marcello Comment:

Work: Big father   Artist: Penny, Simon Comment: Steel, concrete, electromechanicals, medical hardware, ultrasonic sensors, audio and video. 5 units 7 ft high, plus attendant hardware. 1991-92 Over the past 20 years, an entirely new global...

Work: Boxer   Artist: Schwartz, Lillian F. Comment:


Work: Galapagos   Artist: Sims, Karl Comment: Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve...

Work: Great Image of Eve Clone   Artist: Pey-Chwen, Lin Comment:

Work: Great Image of Eve Clone   Artist: Pey-Chwen, Lin Comment:

Work: HOMO NOVUS   Artist: Zelenika, MOON Martina Comment:

Work: Human Genome re-Activation   Artist: Mercado, Marcello Comment:


Work: Interactive Poem MUSE   Artist: Tosa, Naoko Comment: “"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent...

Work: Liquid Selves   Artist: Sims, Karl Comment: This piece depicts the upcoming struggle between the virtual and physical sides of our selves. As technology brings us the age of virtual worlds, our existence as individuals becomes less and less...


Work: Making of Eve Clone III   Artist: Pey-Chwen, Lin Comment:


Work: Museum for Insects   Artist: Youngs, Amy Comment:


Work: Planet Sram   Artist: F.A.B.R.I.CATORS Comment: This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to...



Work: Self&Other   Artist: Parés, Roc Comment:

Work: Suit on the Phone   Artist: Acevedo, Victor Comment:

Work: The Ornitorrinco Project   Artist: Kac, Eduardo Comment: Eduardo Kac pioneered telepresence art in 1986, when he created his first wireless robot, a remote-controlled anthropomorphic figure through which human participants could engage in conversation. In...