Keyword Index
Selected keyword: artificial life
Work: Aurora di Venere
Artist: Plancton Art Studio
Comment: "Aurora di Venere" is a performance for theatre where a group of dancers interact with digital entities projected on two screens located at the background and at the front (semi-transparent) of the...
Work: Behave
Artist: Allen, Rebecca
Comment: This work examines the ways we communicate through our behavior. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded to the HDTV (High...
Work: Digital Body-Automata
Artist: Scott, Jill
Comment: Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present...
Work: E-Sparks
Artist: Plancton Art Studio
Comment: The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The...
Work: Golem
Artist: Biggs, Simon
Comment: Digital video installation
2 monitors and 12 channel audio, colour, sound
audio by Hans Peter Kuhn
Golem was a two channel video installation where the two monitors were arranged like the...
Work: IKI-IKI Phone
Artist: Sommerer / Mignonneau, (collective)
Comment: IKI-IKI Phone is a multi-user, networked Artificial Life (=
Alife) art game for the I-mode mobile phones. In this sys-
tem, subscribed users can create Artificial Life creatures (=
IKI-IKI...
Work: Life Spacies
Artist: Sommerer / Mignonneau, (collective)
Comment: "Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images.
"Life Spacies" enables visitors to...
Work: Life Spacies II
Artist: Sommerer / Mignonneau, (collective)
Comment: "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located...
Work: Life Writer
Artist: Sommerer / Mignonneau, (collective)
Comment: Christa Sommerer & Laurent Mignoneau - Lifewriter (2006)
Work: Molecular Clinic 1.0
Artist: Mikami, Seiko
Comment: Molecular Clinic 1.0 is an art project realized through a collaboration between Seiko Mikami and ARTLAB. The "installation" is unique in that it only resides in the World Wide Web and has no material...
Work: Move 36
Artist: Kac, Eduardo
Comment: "Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue...
Work: n-Polytope
Artist: Salter, Christopher
Comment: n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence...
Work: Network Neuro-Baby
Artist: Tosa, Naoko
Comment: Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural...
Work: Neuro Baby
Artist: Tosa, Naoko
Comment: “Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The...
Work: Neuro Kid MIC
Artist: Tosa, Naoko
Comment: “MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness,...
Work: Nuzzle Afar
Artist: Fujihata, Masaki
Comment: "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from...
Work: on the nature of things
Artist: Damm, Ursula
Comment: comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents...
Work: Perceptive Dislocations
Artist: Thiel, Tamiko
Comment: "Perceptive Dislocations" was a performative event at the Goethe-Institute Island in Second Life.
Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D...
Work: PICO_SCAN
Artist: Sommerer / Mignonneau, (collective)
Comment: PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The...
Work: Real Snail Mail
Artist: Boredomresearch, (collective)
Comment: New Chinese Snails
A Real Snail Mail™ live enclosure is on show in the exhibition Stadt am Rande at the Today Art Museum, Beijing. The new Chinese recruits Wang, Ming Mei, Cheung, Tao, Manchu, Sheng...
Work: Recombinant Icon
Artist: Biggs, Simon
Comment: This work was made in response to Patrick Lichty's request for a web based artwork which would critically address the icon, an essential element in most graphical user interfaces found in computer...
Work: Robotica - IV: Control Inside The Panopticon
Artist: Stanza
Comment: A world premier of Stanza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London.
A playful robot installation - with performative and interactive aspects - that...
Work: SeC - Solve et Coagula
Artist: Stahl, Stenslie
Comment: Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with...
Work: Spider Haus
Artist: Rinaldo, Ken E.
Comment: Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is...
Work: TechnoSphere
Artist: Prophet, Jane
Comment: "TechnoSphere is a 3D model world inhabited by artificial lifeforms created by WWW users. There are thousands of creatures in the world all competing to survive. They eat, fight, mate and create...
Work: The Bush Soul (#1)
Artist: Allen, Rebecca
Comment: Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life.
(Rebecca Allen)
Work: The Connection Machines CM-1 and CM-2
Artist: Thiel, Tamiko
Comment: The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the...
Work: The Reproductive System
Artist: Biggs, Simon
Comment: Digital video installation
1 monitor
colour, silent
An installation using one monitor, one live computer feed (simulating in realtime the process of genetic recombinance), one rock with...
Work: Turbulence, Interactive Museum of Unnatural History
Artist: McCormack, Jon
Comment: What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other...
Work: Unending Closure
Artist: Orellana, Fernando
Comment: The events that have unfolded since the turn of the century, in addition to the unending technological parade of innovation and the bloating of Media influence over the world has yielded not a people...
Work: Universal Zoologies
Artist: McCormack, Jon
Comment: Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract,...
Work: Unmakeablelove
Artist: Shaw, Jeffrey
Comment: UNMAKEABLELOVE is a revioning of Beckett’s initial investigation that focuses and makes interactively tangible, a state of confrontation and interpolation between our selves and another society that...
Work: Wheels
Artist: Waliczky, Tamas
Comment: Installation using real-time computer simulation.
When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive...
Work: ZOMBIAC - Zone Of Monitor-Based Inter-Amnesiac Contact
Artist: Hoberman, Perry
Comment: ZOMBIAC consists of a large number of computer terminals and
workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have...