Keyword Index
Selected keyword: Game Art
Work: A Midsummer Night's Dream
Artist: Reaney, Mark
Comment: This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury.
The Y2K production of A Midsummer...
Work: Advent
Artist: Gillman, Clive
Comment: Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional...
Work: Can you see me now?
Artist: Blast Theory
Comment: Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer...
Work: Day of the Figurines
Artist: Blast Theory
Comment: Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by...
Work: Desert rain
Artist: Blast Theory
Comment: In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK.
The piece was one of the most...
Work: Expositur - a virtual knowledge space
Artist: Eckermann, Sylvia
Comment: a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to...
Work: FemCity
Artist: Eckermann, Sylvia
Comment: a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women....
Work: fluID - arena of identities
Artist: Eckermann, Sylvia
Comment: in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy...
Work: Flypad
Artist: Blast Theory
Comment: The company has also been commissioned to create a major, new permanent installation for THEpUBLIC in West Bromwich UK, due to open in 2006.
Using Augmented Reality, Flypad will generate avatars...
Work: I like Frank
Artist: Blast Theory
Comment: In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe.
I Like Frank took place online at www.ilikefrank.com and on...
Work: IKI-IKI Phone
Artist: Sommerer / Mignonneau, (collective)
Comment: IKI-IKI Phone is a multi-user, networked Artificial Life (=
Alife) art game for the I-mode mobile phones. In this sys-
tem, subscribed users can create Artificial Life creatures (=
IKI-IKI...
Work: Level Head
Artist: Oliver, Julian
Comment: levelHead is a spatial memory game by Julian Oliver.
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of...
Work: max mip tex
Artist: Oliver, Julian
Comment: chad and I were playing around with running some of our half-life levels on a Hercules card [KyroII chipset] using the wrong drivers [Nvidia Geforce 2] . we suspected this might lead to something...
Work: mirrage
Artist: Eckermann, Sylvia
Comment: in cooperation with Peter Szely (Sound) ---
mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely...
Work: n o w h e r e - ein welt raum spiel
Artist: Eckermann, Sylvia
Comment: in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) ---
I treat Wittgenstein's propositions more like axioms. When I negate the axiom,...
Work: Off-Sense
Artist: Fujihata, Masaki
Comment: Off-Sense is an extended version of Nuzzle Afar.
Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image...
Work: Othello in an urban space
Artist: Fujimura, Noriyuki
Comment: Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no...
Work: Packet Garden
Artist: Oliver, Julian
Comment: Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore.
To do this, Packet Garden takes note of all the...
Work: reservoir_bots v.2 GameMod vor a VJ
Artist: Eckermann, Sylvia
Comment: in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the...
Work: Sensorama
Artist: Schiessl, Simon
Comment: This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests.
The Sensorama offeres...
Work: SoundSlam 2.0 (w/ Trainer)
Artist: FUR
Comment: SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual...
Work: Tele-Twister
Artist: Goldberg, Ken
Comment: Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies.
This version,...
Work: The Forest
Artist: Waliczky, Tamas
Comment: After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner....
Work: The Picture That Ate My Soul
Artist: Gillman, Clive
Comment: This piece was created as an interactive 'virtual gallery' in which the user can explore a computer rendition of the gallery in which the computer is housed. It is also possible to depart this space...
Work: Timetable
Artist: Hoberman, Perry
Comment: In Timetable, an image is projected from above onto a large circular table. Twelve dials are positioned around the perimeter of the table. The functions each of these dials changes and mutates,...
Work: Trapped rocket
Artist: Oliver, Julian
Comment: Trapped Rocket
futility and expectation in a Euclidean universe, 2006, 2008
Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of...
Work: Uncle Roy All Around You
Artist: Blast Theory
Comment: Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being...
Work: Virtuelle Mauer/ReConstructing the Wall
Artist: Thiel, Tamiko
Comment: Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former...