CODeDOC Remediated is an online exhibition revisiting the two exhibitions CODeDOC and CODeDoc II from the early 2000s. The ADA team along with curator Christiane Paul sought to document the exhibitions as widely and comprehensively as possible with video narratives, images, texts, keywords woven together within an analytical grid.
The goal of the CODeDOC exhibitions was to explore the relationship between the underlying code of software art and the results it produces. The original exhibition was organized in 2002 for the artport website of the Whitney Museum of American Art. A dozen software artists were invited to code a specific assignment—“connect and move three points in space”—in a language of their choice (Java, C, Visual Basic, Lingo, Perl) and were asked to exchange the code with each other for comments. The presentation strategy of CODeDOC was to reverse the way in which viewers usually experience a piece of software art, as executed code. In CODeDOC, the audience encounters a page with the written code first and then can launch its executed results. In 2003, Ars Electronica commissioned a second installment of CODeDOC, featuring European artists, as part of their annual festival, which was devoted to the theme “Code - The Language of Our Time.”
Technical requirements:
The rapidly ongoing evolvement of technology in the Digital Age is also the cause of technical obsolescence, system requirements, blocking extensions, and on. Therefore, users may not be able to experience the art works as originally intended. Please check text collection on the left and see below for more information.
What you need to know:
How to change your Java Security Settings: www.java.com/en/download/faq/exception_sitelist.xml
Perl for Macintosh: www.perl.com/CPAN/ports/mac/MacPerl-5.6.1r1_full.bin
Perl for Windows:
www.activestate.com/Products/Download/Register.plex